}
- float reference_dist = node->getDoubleValue("reference-dist", 500.0);
+ float reference_dist = node->getDoubleValue("reference-dist", 50.0);
float max_dist = node->getDoubleValue("max-dist", 3000.0);
//
// Orientation
//
SGVec3d dir = SGVec3d::zeros();
- float inner, outer, outer_gain;
- inner = outer = 360.0;
- outer_gain = 0.0;
+ float inner = 360.0;
+ float outer = 360.0;
+ float outer_gain = 0.0;;
prop = node->getChild("orientation");
if ( prop != NULL ) {
dir = SGVec3d(-prop->getDoubleValue("x", 0.0),
_sample = new SGSoundSample( path.c_str(), node->getStringValue("path", ""));
_sample->set_relative_position( offset_pos );
_sample->set_direction( dir );
- _sample->set_audio_cone(inner, outer, outer_gain);
+ _sample->set_audio_cone( inner, outer, outer_gain );
_sample->set_reference_dist( reference_dist );
_sample->set_max_dist( max_dist );
- _sample->set_volume(v);
- _sample->set_pitch(p);
+ _sample->set_volume( v );
+ _sample->set_pitch( p );
_sgrp->add( _sample, _name );
}