// static double _snd_pow3(double v) { return v*v*v; }
static const struct {
- char *name;
+ const char *name;
double (*fn)(double);
} __sound_fn[] = {
-// {"lin", _snd_lin},
{"inv", _snd_inv},
{"abs", _snd_abs},
{"sqrt", _snd_sqrt},
{"log", _snd_log10},
{"ln", _snd_log},
-// {"sqr", _snd_sqr},
-// {"pow3", _snd_pow3},
{"", NULL}
};
SGXmlSound::SGXmlSound()
: _sample(NULL),
- _condition(NULL),
_active(false),
_name(""),
_mode(SGXmlSound::ONCE),
_prev_value(0),
_dt_play(0.0),
_dt_stop(0.0),
+ _delay(0.0),
_stopping(0.0)
{
}
if (_sample)
_sample->stop();
- delete _condition;
-
_volume.clear();
_pitch.clear();
}
void
-SGXmlSound::init(SGPropertyNode *root, SGPropertyNode *node, SGSoundMgr *sndmgr,
- const string &path)
+SGXmlSound::init(SGPropertyNode *root, SGPropertyNode *node,
+ SGSampleGroup *sgrp, const string &path)
{
//
// set global sound properties
//
-
+
_name = node->getStringValue("name", "");
- SG_LOG(SG_GENERAL, SG_INFO, "Loading sound information for: " << _name );
+ SG_LOG(SG_GENERAL, SG_DEBUG, "Loading sound information for: " << _name );
const char *mode_str = node->getStringValue("mode", "");
if ( !strcmp(mode_str, "looped") ) {
_mode = SGXmlSound::ONCE;
if ( strcmp(mode_str, "") )
- SG_LOG(SG_GENERAL,SG_INFO, " Unknown sound mode, default to 'once'");
+ SG_LOG(SG_GENERAL,SG_INFO, "Unknown sound mode for '" << _name << "', default to 'once'");
}
_property = root->getNode(node->getStringValue("property", ""), true);
SG_LOG(SG_GENERAL, SG_WARN,
" Neither a condition nor a property specified");
+ _delay = node->getDoubleValue("delay-sec", 0.0);
+
//
// set volume properties
//
unsigned int i;
float v = 0.0;
- vector<SGPropertyNode_ptr> kids = node->getChildren("volume");
+ std::vector<SGPropertyNode_ptr> kids = node->getChildren("volume");
for (i = 0; (i < kids.size()) && (i < SGXmlSound::MAXPROP); i++) {
_snd_prop volume = {NULL, NULL, NULL, 1.0, 0.0, 0.0, 0.0, false};
//
// Relative position
//
- sgVec3 offset_pos;
- sgSetVec3( offset_pos, 0.0, 0.0, 0.0 );
+ SGVec3f offset_pos = SGVec3f::zeros();
SGPropertyNode_ptr pos = node->getChild("position");
if ( pos != NULL ) {
offset_pos[0] = pos->getDoubleValue("x", 0.0);
//
// Orientation
//
- sgVec3 dir;
+ SGVec3f dir = SGVec3f::zeros();
float inner, outer, outer_gain;
- sgSetVec3( dir, 0.0, 0.0, 0.0 );
inner = outer = 360.0;
outer_gain = 0.0;
pos = node->getChild("orientation");
//
// Initialize the sample
//
- _mgr = sndmgr;
- if ( (_sample = _mgr->find(_name)) == NULL ) {
+ _sgrp = sgrp;
+ if ( (_sample = _sgrp->find(_name)) == NULL ) {
// FIXME: Does it make sense to overwrite a previous entry's
// configuration just because a new entry has the same name?
// Note that we can't match on identical "path" because we the
// "alSource". The semantics of what is going on here seems
// confused and needs to be thought through more carefully.
_sample = new SGSoundSample( path.c_str(),
- node->getStringValue("path", ""),
- false );
-
- _mgr->add( _sample, _name );
+ node->getStringValue("path", "") );
+ _sgrp->add( _sample, _name );
}
- _sample->set_offset_pos( offset_pos );
- _sample->set_orientation(dir, inner, outer, outer_gain);
- _sample->set_volume(v);
+ _sample->set_relative_position( offset_pos );
+ _sample->set_orientation( dir );
+ _sample->set_audio_cone(inner, outer, outer_gain);
_sample->set_reference_dist( reference_dist );
_sample->set_max_dist( max_dist );
+ _sample->set_volume(v);
_sample->set_pitch(p);
}
if (_property)
curr_value = _property->getDoubleValue();
+ // If a condition is defined, test whether it is FALSE,
+ // else
+ // if a property is defined then test if it's value is FALSE
+ // or if the mode is IN_TRANSIT then
+ // test whether the current value matches the previous value.
if ( // Lisp, anyone?
(_condition && !_condition->test()) ||
(!_condition && _property &&
)
)
{
- if ((_mode != SGXmlSound::IN_TRANSIT) || (_stopping > MAX_TRANSIT_TIME)) {
+ if ((_mode != SGXmlSound::IN_TRANSIT) || (_stopping > MAX_TRANSIT_TIME))
+ {
if (_sample->is_playing()) {
- SG_LOG(SG_GENERAL, SG_INFO, "Stopping audio after " << _dt_play
+ SG_LOG(SG_GENERAL, SG_DEBUG, "Stopping audio after " << _dt_play
<< " sec: " << _name );
_sample->stop();
_stopping = 0.0;
}
+ if (_dt_play < _delay)
+ return;
+
//
// Update the volume
//
double vol = volume_offset + volume;
if (vol > 1.0) {
- SG_LOG(SG_GENERAL, SG_WARN, "Sound volume too large for '"
+ SG_LOG(SG_GENERAL, SG_DEBUG, "Sound volume too large for '"
<< _name << "': " << vol << " -> clipping to 1.0");
vol = 1.0;
}
else
_sample->play(true);
- SG_LOG(SG_GENERAL, SG_INFO, "Playing audio after " << _dt_stop
+ SG_LOG(SG_GENERAL, SG_DEBUG, "Playing audio after " << _dt_stop
<< " sec: " << _name);
- SG_LOG(SG_GENERAL, SG_BULK,
+ SG_LOG(SG_GENERAL, SG_DEBUG,
"Playing " << ((_mode == ONCE) ? "once" : "looped"));
_active = true;