static double _snd_inv(double v) { return (v == 0) ? 1e99 : 1/v; }
static double _snd_abs(double v) { return (v >= 0) ? v : -v; }
static double _snd_sqrt(double v) { return sqrt(fabs(v)); }
-static double _snd_log10(double v) { return log10(fabs(v)); }
-static double _snd_log(double v) { return log(fabs(v)); }
+static double _snd_log10(double v) { return log10(fabs(v)+1e-9); }
+static double _snd_log(double v) { return log(fabs(v)+1e-9); }
// static double _snd_sqr(double v) { return v*v; }
// static double _snd_pow3(double v) { return v*v*v; }
static const struct {
- char *name;
+ const char *name;
double (*fn)(double);
} __sound_fn[] = {
-// {"lin", _snd_lin},
{"inv", _snd_inv},
{"abs", _snd_abs},
{"sqrt", _snd_sqrt},
{"log", _snd_log10},
{"ln", _snd_log},
-// {"sqr", _snd_sqr},
-// {"pow3", _snd_pow3},
{"", NULL}
};
SGXmlSound::SGXmlSound()
: _sample(NULL),
- _condition(NULL),
_active(false),
_name(""),
_mode(SGXmlSound::ONCE),
_prev_value(0),
_dt_play(0.0),
_dt_stop(0.0),
+ _delay(0.0),
_stopping(0.0)
{
}
if (_sample)
_sample->stop();
- delete _condition;
-
_volume.clear();
_pitch.clear();
}
void
-SGXmlSound::init(SGPropertyNode *root, SGPropertyNode *node, SGSoundMgr *sndmgr,
- const string &path)
+SGXmlSound::init(SGPropertyNode *root, SGPropertyNode *node,
+ SGSampleGroup *sgrp, const string &path)
{
//
// set global sound properties
//
-
+
_name = node->getStringValue("name", "");
- SG_LOG(SG_GENERAL, SG_INFO, "Loading sound information for: " << _name );
+ SG_LOG(SG_GENERAL, SG_DEBUG, "Loading sound information for: " << _name );
const char *mode_str = node->getStringValue("mode", "");
if ( !strcmp(mode_str, "looped") ) {
} else {
_mode = SGXmlSound::ONCE;
-
- if ( strcmp(mode_str, "") )
- SG_LOG(SG_GENERAL,SG_INFO, " Unknown sound mode, default to 'once'");
}
_property = root->getNode(node->getStringValue("property", ""), true);
SG_LOG(SG_GENERAL, SG_WARN,
" Neither a condition nor a property specified");
+ _delay = node->getDoubleValue("delay-sec", 0.0);
+
//
// set volume properties
//
unsigned int i;
float v = 0.0;
- vector<SGPropertyNode_ptr> kids = node->getChildren("volume");
+ std::vector<SGPropertyNode_ptr> kids = node->getChildren("volume");
for (i = 0; (i < kids.size()) && (i < SGXmlSound::MAXPROP); i++) {
_snd_prop volume = {NULL, NULL, NULL, 1.0, 0.0, 0.0, 0.0, false};
//
// Relative position
//
- sgVec3 offset_pos;
- sgSetVec3( offset_pos, 0.0, 0.0, 0.0 );
- SGPropertyNode_ptr pos = node->getChild("position");
- if ( pos != NULL ) {
- offset_pos[0] = pos->getDoubleValue("x", 0.0);
- offset_pos[1] = pos->getDoubleValue("y", 0.0);
- offset_pos[2] = pos->getDoubleValue("z", 0.0);
+ SGVec3f offset_pos = SGVec3f::zeros();
+ SGPropertyNode_ptr prop = node->getChild("position");
+ if ( prop != NULL ) {
+ offset_pos[0] = -prop->getDoubleValue("x", 0.0);
+ offset_pos[1] = prop->getDoubleValue("y", 0.0);
+ offset_pos[2] = -prop->getDoubleValue("z", 0.0);
}
//
// Orientation
//
- sgVec3 dir;
- float inner, outer, outer_gain;
- sgSetVec3( dir, 0.0, 0.0, 0.0 );
- inner = outer = 360.0;
- outer_gain = 0.0;
- pos = node->getChild("orientation");
- if ( pos != NULL ) {
- dir[0] = pos->getDoubleValue("x", 0.0);
- dir[1] = pos->getDoubleValue("y", 0.0);
- dir[2] = pos->getDoubleValue("z", 0.0);
- inner = pos->getDoubleValue("inner-angle", 360.0);
- outer = pos->getDoubleValue("outer-angle", 360.0);
- outer_gain = pos->getDoubleValue("outer-gain", 0.0);
+ SGVec3f dir = SGVec3f::zeros();
+ float inner = 360.0;
+ float outer = 360.0;
+ float outer_gain = 0.0;
+ prop = node->getChild("orientation");
+ if ( prop != NULL ) {
+ dir = SGVec3f(-prop->getFloatValue("x", 0.0),
+ prop->getFloatValue("y", 0.0),
+ -prop->getFloatValue("z", 0.0));
+ inner = prop->getFloatValue("inner-angle", 360.0);
+ outer = prop->getFloatValue("outer-angle", 360.0);
+ outer_gain = prop->getFloatValue("outer-gain", 0.0);
}
-
+
//
// Initialize the sample
//
- _mgr = sndmgr;
- if ( (_sample = _mgr->find(_name)) == NULL ) {
- // FIXME: Does it make sense to overwrite a previous entry's
- // configuration just because a new entry has the same name?
- // Note that we can't match on identical "path" because we the
- // new entry could be at a different location with different
- // configuration so we need a new sample which creates a new
- // "alSource". The semantics of what is going on here seems
- // confused and needs to be thought through more carefully.
- _sample = new SGSoundSample( path.c_str(),
- node->getStringValue("path", "") );
-
- _mgr->add( _sample, _name );
- }
-
- _sample->set_offset_pos( offset_pos );
- _sample->set_orientation(dir, inner, outer, outer_gain);
- _sample->set_volume(v);
+ _sgrp = sgrp;
+ _sample = new SGSoundSample( path.c_str(), node->getStringValue("path", ""));
+ _sample->set_relative_position( offset_pos );
+ _sample->set_direction( dir );
+ _sample->set_audio_cone( inner, outer, outer_gain );
_sample->set_reference_dist( reference_dist );
_sample->set_max_dist( max_dist );
- _sample->set_pitch(p);
+ _sample->set_volume( v );
+ _sample->set_pitch( p );
+ _sgrp->add( _sample, _name );
}
void
if (_property)
curr_value = _property->getDoubleValue();
+ // If a condition is defined, test whether it is FALSE,
+ // else
+ // if a property is defined then test if it's value is FALSE
+ // or if the mode is IN_TRANSIT then
+ // test whether the current value matches the previous value.
if ( // Lisp, anyone?
(_condition && !_condition->test()) ||
(!_condition && _property &&
)
)
{
- if ((_mode != SGXmlSound::IN_TRANSIT) || (_stopping > MAX_TRANSIT_TIME)) {
+ if ((_mode != SGXmlSound::IN_TRANSIT) || (_stopping > MAX_TRANSIT_TIME))
+ {
if (_sample->is_playing()) {
- SG_LOG(SG_GENERAL, SG_INFO, "Stopping audio after " << _dt_play
+ SG_LOG(SG_GENERAL, SG_DEBUG, "Stopping audio after " << _dt_play
<< " sec: " << _name );
_sample->stop();
}
//
- // If the mode is ONCE and the sound is still playing,
- // we have nothing to do anymore.
+ // mode is ONCE and the sound is still playing?
//
if (_active && (_mode == SGXmlSound::ONCE)) {
_dt_play += dt;
}
- return;
+ } else {
+
+ //
+ // Update the playing time, cache the current value and
+ // clear the delay timer.
+ //
+ _dt_play += dt;
+ _prev_value = curr_value;
+ _stopping = 0.0;
}
- //
- // Update the playing time, cache the current value and
- // clear the delay timer.
- //
- _dt_play += dt;
- _prev_value = curr_value;
- _stopping = 0.0;
+ if (_dt_play < _delay)
+ return;
//
// Update the volume
//
// Change sample state
//
+
+ double vol = volume_offset + volume;
+ if (vol > 1.0) {
+ SG_LOG(SG_GENERAL, SG_DEBUG, "Sound volume too large for '"
+ << _name << "': " << vol << " -> clipping to 1.0");
+ vol = 1.0;
+ }
+ _sample->set_volume(vol);
_sample->set_pitch( pitch_offset + pitch );
- if ((volume_offset + volume ) > 1.0)
- {
- _sample->set_volume( 1.0 );
- SG_LOG(SG_GENERAL, SG_WARN,
- "Volume larger than 1.0 in configuration for '" << _name
- << "', clipping.");
- } else
- _sample->set_volume( volume_offset + volume );
//
else
_sample->play(true);
- SG_LOG(SG_GENERAL, SG_INFO, "Playing audio after " << _dt_stop
+ SG_LOG(SG_GENERAL, SG_DEBUG, "Playing audio after " << _dt_stop
<< " sec: " << _name);
- SG_LOG(SG_GENERAL, SG_BULK,
+ SG_LOG(SG_GENERAL, SG_DEBUG,
"Playing " << ((_mode == ONCE) ? "once" : "looped"));
_active = true;