double _dt_play;
double _dt_stop;
double _delay; // time after which the sound should be started (default: 0)
- double _stopping; // time after the sound should have stopped.
- // This is useful for lost packets in in-transit mode.
+ double _stopping; // time after the sound should have stopped.
+ // This is useful for lost packets in in-transit mode.
+ bool _initialized;
std::vector<_snd_prop> _volume;
std::vector<_snd_prop> _pitch;
-
};
#endif // _SG_SOUND_HXX