std::string name() const;
+ /**
+ * Set if the target state should automatically be excluded
+ * from the source state. Defaults to true, can be cleared
+ * to allow a state to re-enter itself
+ */
+ void setExcludeTarget(bool aExclude);
+
+
/**
* The state we end in, after this transition fires
*/
typedef SGSharedPtr<State> State_ptr;
typedef SGSharedPtr<Transition> Transition_ptr;
+ void initFromPlist(SGPropertyNode* desc, SGPropertyNode* root);
+
/**
* create a state machine from a property list description
*/