#include <Scenery/scenery.hxx>
#include <Scenery/tilemgr.hxx>
#include <Airports/dynamics.hxx>
+#include <Airports/simple.hxx>
#include <string>
#include <math.h>
double range = 500.0;
if (!globals->get_tile_mgr()->scenery_available(pos, range)) {
// Try to shedule tiles for that position.
- globals->get_tile_mgr()->update( pos, range );
+ globals->get_tile_mgr()->schedule_tiles_at( pos, range );
}
double alt;
// << dist_to_go << ": Lead distance "
// << lead_dist << " " << curr->name
// << " Ground target speed " << groundTargetSpeed << endl;
- double bearing;
+ double bearing = 0;
if (speed > 50) { // don't do bearing calculations for ground traffic
bearing = getBearing(fp->getBearing(pos.getLatitudeDeg(), pos.getLongitudeDeg(), curr));
if (bearing < minBearing) {