#include <string>
SG_USING_STD(string);
+class PerformanceData;
class FGAIAircraft : public FGAIBase {
-private:
- typedef struct {
- double accel;
- double decel;
- double climb_rate;
- double descent_rate;
- double takeoff_speed;
- double climb_speed;
- double cruise_speed;
- double descent_speed;
- double land_speed;
- } PERF_STRUCT;
-
public:
- enum aircraft_e {
- LIGHT = 0,
- WW2_FIGHTER,
- JET_TRANSPORT,
- JET_FIGHTER,
- TANKER,
- UFO
- };
- static const PERF_STRUCT settings[];
-
FGAIAircraft(FGAISchedule *ref=0);
~FGAIAircraft();
virtual void update(double dt);
void setPerformance(const std::string& perfString);
- void SetPerformance(const PERF_STRUCT *ps);
+ void setPerformance(PerformanceData *ps);
+
void setFlightPlan(const std::string& fp, bool repat = false);
void SetFlightPlan(FGAIFlightPlan *f);
void initializeFlightPlan();
FGAIFlightPlan* GetFlightPlan() const { return fp; };
+ void ProcessFlightPlan( double dt, time_t now );
+
void AccelTo(double speed);
void PitchTo(double angle);
void RollTo(double angle);
void YawTo(double angle);
void ClimbTo(double altitude);
void TurnTo(double heading);
- void ProcessFlightPlan( double dt, time_t now );
- void setCallSign(const string& );
-
- void getGroundElev(double dt);
+
+ void getGroundElev(double dt); //TODO these 3 really need to be public?
void doGroundAltitude();
void loadNextLeg ();
void setAcType(const string& ac) { acType = ac; };
void setCompany(const string& comp) { company = comp;};
- void announcePositionToController();
+ void announcePositionToController(); //TODO have to be public?
void processATC(FGATCInstruction instruction);
virtual const char* getTypeString(void) const { return "aircraft"; }
+ // included as performance data needs them, who else?
+ inline bool onGround() const { return no_roll; };
+ inline double getSpeed() const { return speed; };
+ inline double getRoll() const { return roll; };
+ inline double getPitch() const { return pitch; };
+ inline double getAltitude() const { return altitude_ft; };
+ inline double getVerticalSpeed() const { return vs; };
+ inline double altitudeAGL() const { return props->getFloatValue("position/altitude-agl-ft");};
+ inline double airspeed() const { return props->getFloatValue("velocities/airspeed-kt");};
+
protected:
void Run(double dt);
double groundOffset;
double dt;
- const PERF_STRUCT *performance;
bool use_perf_vs;
SGPropertyNode_ptr refuel_node;
// helpers for Run
+ //TODO sort out which ones are better protected virtuals to allow
+ //subclasses to override specific behaviour
bool fpExecutable(time_t now);
void handleFirstWaypoint(void);
bool leadPointReached(FGAIFlightPlan::waypoint* curr);
bool aiTrafficVisible(void);
void controlHeading(FGAIFlightPlan::waypoint* curr);
void controlSpeed(FGAIFlightPlan::waypoint* curr,
- FGAIFlightPlan::waypoint* next);
- bool updateTargetValues();
- void adjustSpeed(double tgt_speed);
+ FGAIFlightPlan::waypoint* next);
+ void updatePrimaryTargetValues();
+ void updateSecondaryTargetValues();
void updatePosition();
void updateHeading();
- void updateBankAngles();
- void updateAltitudes();
- void updateVerticalSpeed();
- void matchPitchAngle();
-
+ void updateBankAngleTarget();
+ void updateVerticalSpeedTarget();
+ void updatePitchAngleTarget();
+ void updateActualState();
+ void handleATCRequests();
+
double sign(double x);
string acType;
bool holdPos;
bool _getGearDown() const;
+
bool reachedWaypoint;
- string callsign; // The callsign of this tanker.
+
+ PerformanceData* _performance; // the performance data for this aircraft
};