enum aircraft_e {LIGHT=0, WW2_FIGHTER, JET_TRANSPORT, JET_FIGHTER, TANKER};
static const PERF_STRUCT settings[];
- FGAIAircraft(FGAIManager* mgr, FGAISchedule *ref=0);
+ FGAIAircraft(FGAISchedule *ref=0);
~FGAIAircraft();
-
- bool init();
+
+ virtual void readFromScenario(SGPropertyNode* scFileNode);
+
+ virtual bool init();
virtual void bind();
virtual void unbind();
- void update(double dt);
+ virtual void update(double dt);
+ void setPerformance(const std::string& perfString);
void SetPerformance(const PERF_STRUCT *ps);
+ void setFlightPlan(const std::string& fp, bool repat = false);
void SetFlightPlan(FGAIFlightPlan *f);
FGAIFlightPlan* GetFlightPlan() const { return fp; };
void AccelTo(double speed);
void doGroundAltitude();
void loadNextLeg ();
- void setAcType(string ac) { acType = ac; };
- void setCompany(string comp) { company = comp;};
- //void setSchedule(FGAISchedule *ref) { trafficRef = ref;};
+ void setAcType(const string& ac) { acType = ac; };
+ void setCompany(const string& comp) { company = comp;};
inline void SetTanker(bool setting) { isTanker = setting; };
+ virtual const char* getTypeString(void) const { return "aircraft"; }
+
private:
FGAISchedule *trafficRef;