#include "AIBallistic.hxx"
-FGAIBallistic::FGAIBallistic(FGAIManager* mgr) {
- manager = mgr;
- _type_str = "ballistic";
- _otype = otBallistic;
+FGAIBallistic::FGAIBallistic() : FGAIBase(otBallistic) {
drag_area = 0.007;
life_timer = 0.0;
gravity = 32;
// buoyancy = 64;
no_roll = false;
+ aero_stabilised = false;
}
FGAIBallistic::~FGAIBallistic() {
}
+void FGAIBallistic::readFromScenario(SGPropertyNode* scFileNode) {
+ if (!scFileNode)
+ return;
+
+ FGAIBase::readFromScenario(scFileNode);
+
+ setAzimuth(scFileNode->getDoubleValue("azimuth", 0.0));
+ setElevation(scFileNode->getDoubleValue("elevation", 0.0));
+ setDragArea(scFileNode->getDoubleValue("eda", 0.007));
+ setLife(scFileNode->getDoubleValue("life", 900.0));
+ setBuoyancy(scFileNode->getDoubleValue("buoyancy", 0));
+ setWind_from_east(scFileNode->getDoubleValue("wind_from_east", 0));
+ setWind_from_north(scFileNode->getDoubleValue("wind_from_north", 0));
+ setWind(scFileNode->getBoolValue("wind", false));
+ setRoll(scFileNode->getDoubleValue("roll", 0.0));
+ setCd(scFileNode->getDoubleValue("cd", 0.029));
+ setMass(scFileNode->getDoubleValue("mass", 0.007));
+ setStabilisation(scFileNode->getBoolValue("aero_stabilized", false));
+}
bool FGAIBallistic::init() {
FGAIBase::init();