bool FGAIBallistic::init(bool search_in_AI_path) {
FGAIBase::init(search_in_AI_path);
+ reinit();
+ return true;
+}
+void FGAIBallistic::reinit() {
_impact_reported = false;
_collision_reported = false;
_expiry_reported = false;
setParentNodes(_selected_ac);
- return true;
+ FGAIBase::reinit();
}
void FGAIBallistic::bind() {