]> git.mxchange.org Git - flightgear.git/blobdiff - src/AIModel/AIBallistic.cxx
Support helipad names in the --runway startup option
[flightgear.git] / src / AIModel / AIBallistic.cxx
index 16b15fe1d93f3aec36cb81a45ad6631c09a3398c..6d41d5d50fbc04cf3e4aef24405f85fa69be533e 100644 (file)
 #include "AIBallistic.hxx"
 
 #include <Main/util.hxx>
+#include <Environment/gravity.hxx>
 
 using namespace simgear;
+using std::string;
 
 const double FGAIBallistic::slugs_to_kgs = 14.5939029372;
 const double FGAIBallistic::slugs_to_lbs = 32.1740485564;
 
 FGAIBallistic::FGAIBallistic(object_type ot) :
-FGAIBase(ot),
+FGAIBase(ot, false),
 _height(0.0),
 _speed(0),
 _ht_agl_ft(0.0),
@@ -51,7 +53,6 @@ _elapsed_time(0),
 _aero_stabilised(false),
 _drag_area(0.007),
 _life_timer(0.0),
-_gravity(32.1740485564),
 _buoyancy(0),
 _wind(true),
 _mass(0),
@@ -66,8 +67,7 @@ _report_collision(false),
 _report_impact(false),
 _external_force(false),
 _report_expiry(false),
-_impact_report_node(fgGetNode("/ai/models/model-impact", true)),
-_old_height(0)
+_impact_report_node(fgGetNode("/ai/models/model-impact", true))
 
 {
     no_roll = false;
@@ -126,7 +126,11 @@ void FGAIBallistic::readFromScenario(SGPropertyNode* scFileNode) {
 
 bool FGAIBallistic::init(bool search_in_AI_path) {
     FGAIBase::init(search_in_AI_path);
+    reinit();
+    return true;
+}
 
+void FGAIBallistic::reinit() {
     _impact_reported = false;
     _collision_reported = false;
     _expiry_reported = false;
@@ -143,6 +147,8 @@ bool FGAIBallistic::init(bool search_in_AI_path) {
 
     _elapsed_time += (sg_random() * 100);
 
+    _life_timer = 0;
+
     props->setStringValue("material/name", "");
     props->setStringValue("name", _name.c_str());
     props->setStringValue("submodels/path", _path.c_str());
@@ -152,6 +158,9 @@ bool FGAIBallistic::init(bool search_in_AI_path) {
         props->setStringValue("contents/path", _contents_path.c_str());
     }
 
+    //cout << "init: name " << _name.c_str() << " _life_timer " << _life_timer 
+    //    << endl;
+
     //if(_parent != ""){
     //    setParentNode();
     //}
@@ -174,113 +183,81 @@ bool FGAIBallistic::init(bool search_in_AI_path) {
 
     setParentNodes(_selected_ac);
 
-    return true;
+    FGAIBase::reinit();
 }
 
 void FGAIBallistic::bind() {
     //    FGAIBase::bind();
 
-    props->tie("sim/time/elapsed-sec",
+    _tiedProperties.setRoot(props);
+    tie("sim/time/elapsed-sec",
         SGRawValueMethods<FGAIBallistic,double>(*this,
-        &FGAIBallistic::_getTime));
-    //props->tie("mass-slug",
+        &FGAIBallistic::_getTime, &FGAIBallistic::setTime));
+    //tie("mass-slug",
     //    SGRawValueMethods<FGAIBallistic,double>(*this,
     //    &FGAIBallistic::getMass));
 
-    props->tie("material/solid",
+    tie("material/solid",
         SGRawValuePointer<bool>(&_solid));
-    props->tie("altitude-agl-ft",
+    tie("altitude-agl-ft",
         SGRawValuePointer<double>(&_ht_agl_ft));
-    props->tie("controls/slave-to-ac",
+    tie("controls/slave-to-ac",
         SGRawValueMethods<FGAIBallistic,bool>
         (*this, &FGAIBallistic::getSlaved, &FGAIBallistic::setSlaved));
-    props->tie("controls/invisible",
+    tie("controls/invisible",
         SGRawValuePointer<bool>(&invisible));
 
     if(_external_force || _slave_to_ac){
-        props->tie("controls/force_stabilized",
+        tie("controls/force_stabilized",
             SGRawValuePointer<bool>(&_force_stabilised));
-        props->tie("position/global-x", 
+        tie("position/global-x",
             SGRawValueMethods<FGAIBase,double>(*this, &FGAIBase::_getCartPosX, 0));
-        props->tie("position/global-y",
+        tie("position/global-y",
             SGRawValueMethods<FGAIBase,double>(*this, &FGAIBase::_getCartPosY, 0));
-        props->tie("position/global-z",
+        tie("position/global-z",
             SGRawValueMethods<FGAIBase,double>(*this, &FGAIBase::_getCartPosZ, 0));
-        props->tie("velocities/vertical-speed-fps",
+        tie("velocities/vertical-speed-fps",
             SGRawValuePointer<double>(&vs));
-        props->tie("velocities/true-airspeed-kt",
+        tie("velocities/true-airspeed-kt",
             SGRawValuePointer<double>(&speed));
-        props->tie("velocities/horizontal-speed-fps",
+        tie("velocities/horizontal-speed-fps",
             SGRawValuePointer<double>(&hs));
-        props->tie("position/altitude-ft",
+        tie("position/altitude-ft",
             SGRawValueMethods<FGAIBase,double>(*this, &FGAIBase::_getElevationFt, &FGAIBase::_setAltitude));
-        props->tie("position/latitude-deg", 
+        tie("position/latitude-deg",
             SGRawValueMethods<FGAIBase,double>(*this, &FGAIBase::_getLatitude, &FGAIBase::_setLatitude));
-        props->tie("position/longitude-deg",
+        tie("position/longitude-deg",
             SGRawValueMethods<FGAIBase,double>(*this, &FGAIBase::_getLongitude, &FGAIBase::_setLongitude));
-        props->tie("orientation/hdg-deg",
+        tie("orientation/hdg-deg",
             SGRawValuePointer<double>(&hdg));
-        props->tie("orientation/pitch-deg",
+        tie("orientation/pitch-deg",
             SGRawValuePointer<double>(&pitch));
-        props->tie("orientation/roll-deg",
+        tie("orientation/roll-deg",
             SGRawValuePointer<double>(&roll));
-        props->tie("controls/slave-load-to-ac",
+        tie("controls/slave-load-to-ac",
             SGRawValueMethods<FGAIBallistic,bool>
             (*this, &FGAIBallistic::getSlavedLoad, &FGAIBallistic::setSlavedLoad));
-        props->tie("position/load-offset",
+        tie("position/load-offset",
             SGRawValueMethods<FGAIBallistic,double>
             (*this, &FGAIBallistic::getLoadOffset, &FGAIBallistic::setLoadOffset));
-        props->tie("load/distance-to-hitch-ft",
+        tie("load/distance-to-hitch-ft",
             SGRawValueMethods<FGAIBallistic,double>
             (*this, &FGAIBallistic::getDistanceToHitch));
-        props->tie("load/elevation-to-hitch-deg",
+        tie("load/elevation-to-hitch-deg",
             SGRawValueMethods<FGAIBallistic,double>
             (*this, &FGAIBallistic::getElevToHitch));
-        props->tie("load/bearing-to-hitch-deg",
+        tie("load/bearing-to-hitch-deg",
             SGRawValueMethods<FGAIBallistic,double>
             (*this, &FGAIBallistic::getBearingToHitch));
-        props->tie("material/load-resistance",
+        tie("material/load-resistance",
         SGRawValuePointer<double>(&_load_resistance));
     }
 
 }
 
-void FGAIBallistic::unbind() {
-//    FGAIBase::unbind();
-
-    props->untie("sim/time/elapsed-sec");
-    props->untie("mass-slug");
-    props->untie("material/solid");
-    props->untie("altitude-agl-ft");
-    props->untie("controls/slave-to-ac");
-    props->untie("controls/invisible");
-
-    if(_external_force || _slave_to_ac){
-        props->untie("position/global-y");
-        props->untie("position/global-x");
-        props->untie("position/global-z");
-        props->untie("velocities/vertical-speed-fps");
-        props->untie("velocities/true-airspeed-kt");
-        props->untie("velocities/horizontal-speed-fps");
-        props->untie("position/altitude-ft");
-        props->untie("position/latitude-deg");
-        props->untie("position/longitude-deg");
-        props->untie("position/ht-agl-ft");
-        props->untie("orientation/hdg-deg");
-        props->untie("orientation/pitch-deg");
-        props->untie("orientation/roll-deg");
-        props->untie("controls/force_stabilized");
-        props->untie("position/load-offset");
-        props->untie("load/distance-to-hitch-ft");
-        props->untie("load/elevation-to-hitch-deg");
-        props->untie("load/bearing-to-hitch-deg");
-        props->untie("material/load-resistance");
-    }
-}
-
-void FGAIBallistic::update(double dt) {
+void FGAIBallistic::update(double dt)
+{
     FGAIBase::update(dt);
-    _setUserPos();
 
     if (_slave_to_ac){
         slaveToAC(dt);
@@ -330,7 +307,7 @@ void FGAIBallistic::setLife(double seconds) {
 
     if (_random){
         life = seconds * _randomness + (seconds * (1 -_randomness) * sg_random());
-        //cout << "life " << life << endl;
+        //cout << " set life " << life << endl;
     } else
         life = seconds;
 }
@@ -521,16 +498,17 @@ void FGAIBallistic::setForcePath(const string& p) {
 }
 
 bool FGAIBallistic::getHtAGL(double start){
-
+    const simgear::BVHMaterial* mat = 0;
     if (getGroundElevationM(SGGeod::fromGeodM(pos, start),
-        _elevation_m, &_material)) {
+        _elevation_m, &mat)) {
+            const SGMaterial* material = dynamic_cast<const SGMaterial*>(mat);
             _ht_agl_ft = pos.getElevationFt() - _elevation_m * SG_METER_TO_FEET;
 
-            if (_material) {
-                const vector<string>& names = _material->get_names();
-                _solid = _material->get_solid();
-                _load_resistance = _material->get_load_resistance();
-                _frictionFactor =_material->get_friction_factor();
+            if (material) {
+                const std::vector<string>& names = material->get_names();
+                _solid = material->get_solid();
+                _load_resistance = material->get_load_resistance();
+                _frictionFactor = material->get_friction_factor();
 
                 if (!names.empty())
                     props->setStringValue("material/name", names[0].c_str());
@@ -586,6 +564,7 @@ void FGAIBallistic::setHt(double h, double dt, double coeff){
 int FGAIBallistic::setHdg(double tgt_hdg, double dt, double coeff){
     double recip = getRecip(hdg);
     double c = dt / (coeff + dt);
+    //cout << "set heading " << tgt_hdg << endl;
     //we need to ensure that we turn the short way to the new hdg
     if (tgt_hdg < recip && tgt_hdg < hdg && hdg > 180) {
         hdg = ((tgt_hdg + 360) * c) + (hdg * (1 - c));
@@ -626,22 +605,25 @@ void FGAIBallistic::setTgtZOffset(double z){
 
 void FGAIBallistic::slaveToAC(double dt){
 
-    double hdg, pch, rll, agl = 0;
+    if (invisible)
+        return;
+
+    double hdg, pch, rll;//, agl = 0;
 
     if (_pnode != 0) {
         setParentPos();
         hdg = _p_hdg_node->getDoubleValue();
         pch = _p_pch_node->getDoubleValue();
         rll = _p_rll_node->getDoubleValue();
-        agl = _p_agl_node->getDoubleValue();
+//        agl = _p_agl_node->getDoubleValue();
         setOffsetPos(_parentpos, hdg, pch, rll);
         setSpeed(_p_spd_node->getDoubleValue());
     }else {
         hdg = manager->get_user_heading();
         pch = manager->get_user_pitch();
         rll = manager->get_user_roll();
-        agl = manager->get_user_agl();
-        setOffsetPos(userpos, hdg, pch, rll);
+//        agl = manager->get_user_agl();
+        setOffsetPos(globals->get_aircraft_position(), hdg, pch, rll);
         setSpeed(manager->get_user_speed());
     }
 
@@ -652,6 +634,7 @@ void FGAIBallistic::slaveToAC(double dt){
     setPitch(pch + _pitch_offset);
     setBank(rll + _roll_offset);
     setOffsetVelocity(dt, pos);
+    setTime(0);
 
     //update the mass (slugs)
     _mass = (_weight_lb + getContents()) / slugs_to_lbs;
@@ -665,16 +648,25 @@ void FGAIBallistic::slaveToAC(double dt){
 
 void FGAIBallistic::Run(double dt) {
     _life_timer += dt;
+    
+    //_pass += 1;
+    //cout<<"AIBallistic run: name " << _name.c_str() 
+    //    << " dt " << dt <<  " _life_timer " << _life_timer << " pass " << _pass << endl;
 
     // if life = -1 the object does not die
     if (_life_timer > life && life != -1){
 
         if (_report_expiry && !_expiry_reported && !_impact_reported && !_collision_reported){
-            //cout<<"AIBallistic: expiry"<< endl;
+            //cout<<"AIBallistic run: name " << _name.c_str() << " expiry " 
+                //<< " _life_timer " << _life_timer<< endl;
             handle_expiry();
-        } else
+        } else{
+            //cout<<"AIBallistic run: name " << _name.c_str() 
+            //    << " die " <<  " _life_timer " << _life_timer << endl;
             setDie(true);
+        }
 
+        setTime(0);
     }
 
     //set the contents in the appropriate tank or other property in the parent to zero
@@ -709,24 +701,14 @@ void FGAIBallistic::Run(double dt) {
     if ( speed < 0.0 )
         speed = 0.0;
 
-    double speed_fps = speed * SG_KT_TO_FPS;
-    //double hs;
+//    double speed_fps = speed * SG_KT_TO_FPS;
 
     // calculate vertical and horizontal speed components
-    if (speed == 0.0) {
-        hs = vs = 0.0;
-    } else {
-        vs = sin( _elevation * SG_DEGREES_TO_RADIANS ) * speed_fps;
-        hs = cos( _elevation * SG_DEGREES_TO_RADIANS ) * speed_fps;
-    }
+    calcVSHS();
 
     //resolve horizontal speed into north and east components:
-    double speed_north_fps = cos(_azimuth / SG_RADIANS_TO_DEGREES) * hs;
-    double speed_east_fps = sin(_azimuth / SG_RADIANS_TO_DEGREES) * hs;
-
-    // convert horizontal speed (fps) to degrees per second
-    double speed_north_deg_sec = speed_north_fps / ft_per_deg_lat;
-    double speed_east_deg_sec  = speed_east_fps / ft_per_deg_lon;
+    //and convert horizontal speed (fps) to degrees per second
+    calcNE();
 
     // if wind not required, set to zero
     if (!_wind) {
@@ -755,55 +737,61 @@ void FGAIBallistic::Run(double dt) {
     double friction_force_speed_north_deg_sec = 0;
     double friction_force_speed_east_deg_sec = 0;
     double force_elevation_deg = 0;
+    double force_azimuth_deg  = 0;
+    double force_lbs = 0;
 
     if (_external_force) {
-        //cout << _name << " external force" << endl;
+        //cout << _name << " external force " <<  hdg << " az " << _azimuth << endl;
 
         SGPropertyNode *n = fgGetNode(_force_path.c_str(), true);
-        double force_lbs            = n->getChild("force-lb", 0, true)->getDoubleValue();
-        force_elevation_deg         = n->getChild("force-elevation-deg", 0, true)->getDoubleValue();
-        double force_azimuth_deg    = n->getChild("force-azimuth-deg", 0, true)->getDoubleValue();
+        force_lbs            = n->getChild("force-lb", 0, true)->getDoubleValue();
+        force_elevation_deg  = n->getChild("force-elevation-deg", 0, true)->getDoubleValue();
+        force_azimuth_deg    = n->getChild("force-azimuth-deg", 0, true)->getDoubleValue();
         
         //resolve force into vertical and horizontal components:
         double v_force_lbs = force_lbs * sin( force_elevation_deg * SG_DEGREES_TO_RADIANS );
         h_force_lbs = force_lbs * cos( force_elevation_deg * SG_DEGREES_TO_RADIANS );
 
         //ground interaction 
+        //we don't do this if impacts are calculated
+        if(!_report_impact){
 
-        if (getHtAGL(10000)){
-            double deadzone = 0.1;
+            if (getHtAGL(10000)){
+                double deadzone = 0.1;
 
-            if (_ht_agl_ft <= (0 + _ground_offset + deadzone) && _solid){
-                normal_force_lbs = (_mass * slugs_to_lbs) - v_force_lbs;
+                if (_ht_agl_ft <= (0 + _ground_offset + deadzone) && _solid){
+                    normal_force_lbs = (_mass * slugs_to_lbs) - v_force_lbs;
 
-                if ( normal_force_lbs < 0 )
-                    normal_force_lbs = 0;
+                    if ( normal_force_lbs < 0 )
+                        normal_force_lbs = 0;
 
-                pos.setElevationFt(0 + _ground_offset);
-                if (vs < 0) 
-                    vs = -vs * 0.5;
+                    pos.setElevationFt(0 + _ground_offset);
+                    if (vs < 0) 
+                        vs = -vs * 0.5;
+
+                    // calculate friction
+                    // we assume a static Coefficient of Friction (mu) of 0.62 (wood on concrete)
+                    double mu = 0.62;
 
-                // calculate friction
-                // we assume a static Coefficient of Friction (mu) of 0.62 (wood on concrete)
-                double mu = 0.62;
+                    static_friction_force_lbs = mu * normal_force_lbs * _frictionFactor;
 
-                static_friction_force_lbs = mu * normal_force_lbs * _frictionFactor;
+                    //adjust horizontal force. We assume that a speed of <= 5 fps is static 
+                    if (h_force_lbs <= static_friction_force_lbs && hs <= 5){
+                        h_force_lbs = hs = 0;
+                        _speed_north_fps = _speed_east_fps = 0;
+                    } else
+                        dynamic_friction_force_lbs = (static_friction_force_lbs * 0.95);
 
-                //adjust horizontal force. We assume that a speed of <= 5 fps is static 
-                if (h_force_lbs <= static_friction_force_lbs && hs <= 5){
-                    h_force_lbs = hs = 0;
-                    speed_north_fps = speed_east_fps = 0;
-                } else
-                    dynamic_friction_force_lbs = (static_friction_force_lbs * 0.95);
+                    //ignore wind when on the ground for now
+                    //TODO fix this
+                    _wind_from_north = 0;
+                    _wind_from_east = 0;
 
-                //ignore wind when on the ground for now
-                //TODO fix this
-                _wind_from_north = 0;
-                _wind_from_east = 0;
+                }
 
             }
 
-        }
+        } //endif
 
         //acceleration = (force(lbsf)/mass(slugs))
         v_force_acc_fpss = v_force_lbs/_mass;
@@ -835,16 +823,17 @@ void FGAIBallistic::Run(double dt) {
     double wind_speed_from_east_deg_sec  = _wind_from_east / ft_per_deg_lon;
 
     //recombine the horizontal velocity components
-    hs = sqrt(((speed_north_fps + force_speed_north_fps + friction_force_speed_north_fps) 
-        * (speed_north_fps + force_speed_north_fps + friction_force_speed_north_fps))
-        + ((speed_east_fps + force_speed_east_fps + friction_force_speed_east_fps) 
-        * (speed_east_fps + force_speed_east_fps + friction_force_speed_east_fps)));
+    hs = sqrt(((_speed_north_fps + force_speed_north_fps + friction_force_speed_north_fps) 
+        * (_speed_north_fps + force_speed_north_fps + friction_force_speed_north_fps))
+        + ((_speed_east_fps + force_speed_east_fps + friction_force_speed_east_fps) 
+        * (_speed_east_fps + force_speed_east_fps + friction_force_speed_east_fps)));
 
     if (hs <= 0.00001)
         hs = 0;
 
     // adjust vertical speed for acceleration of gravity, buoyancy, and vertical force
-    vs -= (_gravity - _buoyancy - v_force_acc_fpss - normal_force_fpss) * dt;
+    double gravity = SG_METER_TO_FEET * (Environment::Gravity::instance()->getGravity(pos));
+    vs -= (gravity - _buoyancy - v_force_acc_fpss - normal_force_fpss) * dt;
 
     if (vs <= 0.00001 && vs >= -0.00001)
         vs = 0;
@@ -890,8 +879,8 @@ void FGAIBallistic::Run(double dt) {
 
     // recalculate elevation and azimuth (velocity vectors)
     _elevation = atan2( vs, hs ) * SG_RADIANS_TO_DEGREES;
-    _azimuth =  atan2((speed_east_fps + force_speed_east_fps + friction_force_speed_east_fps), 
-        (speed_north_fps + force_speed_north_fps + friction_force_speed_north_fps))
+    _azimuth =  atan2((_speed_east_fps + force_speed_east_fps + friction_force_speed_east_fps), 
+        (_speed_north_fps + force_speed_north_fps + friction_force_speed_north_fps))
         * SG_RADIANS_TO_DEGREES;
 
     // rationalise azimuth
@@ -899,7 +888,7 @@ void FGAIBallistic::Run(double dt) {
         _azimuth += 360;
 
     if (_aero_stabilised) { // we simulate rotational moment of inertia by using a filter
-        //cout<< "_aero_stabilised "<< endl;
+        //cout<< "_aero_stabilised " << hdg << " az " << _azimuth << endl;
         const double coeff = 0.9;
 
         // we assume a symetrical MI about the pitch and yaw axis
@@ -941,16 +930,20 @@ double FGAIBallistic::_getTime() const {
     return _life_timer;
 }
 
+void FGAIBallistic::setTime(double s){
+    _life_timer = s;
+}
+
 void FGAIBallistic::handle_impact() {
 
     // try terrain intersection
-    double start = pos.getElevationM() + 10;
+    double start = pos.getElevationM() + 100;
 
     if(!getHtAGL(start)) 
         return;
 
     if (_ht_agl_ft <= 0) {
-        SG_LOG(SG_GENERAL, SG_DEBUG, "AIBallistic: terrain impact");
+        SG_LOG(SG_AI, SG_DEBUG, "AIBallistic: terrain impact material" << _mat_name);
         report_impact(_elevation_m);
         _impact_reported = true;
 
@@ -963,7 +956,7 @@ void FGAIBallistic::handle_impact() {
 
 void FGAIBallistic::handle_expiry() {
 
-    SG_LOG(SG_GENERAL, SG_DEBUG, "AIBallistic: handle_expiry " << pos.getElevationM());
+    //SG_LOG(SG_AI, SG_DEBUG, "AIBallistic: handle_expiry " << pos.getElevationM());
 
     report_impact(pos.getElevationM());
     _expiry_reported = true;
@@ -1004,7 +997,8 @@ void FGAIBallistic::report_impact(double elevation, const FGAIBase *object)
     else
         n->setStringValue("type", "terrain");
 
-    SG_LOG(SG_GENERAL, SG_DEBUG, "AIBallistic: object impact" << _name << " lon " <<_impact_lon);
+    SG_LOG(SG_AI, SG_DEBUG, "AIBallistic: object impact " << _name 
+        << " lon " <<_impact_lon << " lat " <<_impact_lat << " sec " << _life_timer);
 
     n->setDoubleValue("longitude-deg", _impact_lon);
     n->setDoubleValue("latitude-deg", _impact_lat);
@@ -1017,15 +1011,11 @@ void FGAIBallistic::report_impact(double elevation, const FGAIBase *object)
     _impact_report_node->setStringValue(props->getPath());
 }
 
-SGVec3d FGAIBallistic::getCartUserPos() const {
-    SGVec3d cartUserPos = SGVec3d::fromGeod(userpos);
-    return cartUserPos;
-}
-
 SGVec3d FGAIBallistic::getCartHitchPos() const{
 
     // convert geodetic positions to geocentered
-    SGVec3d cartuserPos = SGVec3d::fromGeod(userpos);
+    SGVec3d cartuserPos = globals->get_aircraft_position_cart();
+    
     //SGVec3d cartPos = getCartPos();
 
     // Transform to the right coordinate frame, configuration is done in
@@ -1037,7 +1027,7 @@ SGVec3d FGAIBallistic::getCartHitchPos() const{
             -_z_offset * SG_FEET_TO_METER);
 
     // Transform the user position to the horizontal local coordinate system.
-    SGQuatd hlTrans = SGQuatd::fromLonLat(userpos);
+    SGQuatd hlTrans = SGQuatd::fromLonLat(globals->get_aircraft_position());
 
     // and postrotate the orientation of the user model wrt the horizontal
     // local frame
@@ -1109,7 +1099,7 @@ double FGAIBallistic::getRelBrgHitchToUser() const {
     //calculate the relative bearing 
     double az1, az2, distance;
 
-    geo_inverse_wgs_84(_offsetpos, userpos, &az1, &az2, &distance);
+    geo_inverse_wgs_84(_offsetpos, globals->get_aircraft_position(), &az1, &az2, &distance);
 
     double rel_brg = az1 - hdg;
 
@@ -1122,14 +1112,14 @@ double FGAIBallistic::getElevHitchToUser() const {
 
     //calculate the distance from the user position
     SGVec3d carthitchPos = getCartHitchPos();
-    SGVec3d cartuserPos = getCartUserPos();
+    SGVec3d cartuserPos = globals->get_aircraft_position_cart();
 
     SGVec3d diff = cartuserPos - carthitchPos;
 
     double distance = norm(diff);
     double angle = 0;
 
-    double daltM = userpos.getElevationM() - _offsetpos.getElevationM();
+    double daltM = globals->get_aircraft_position().getElevationM() - _offsetpos.getElevationM();
 
     // now the angle, positive angles are upwards
     if (fabs(distance) < SGLimits<float>::min()) {
@@ -1239,9 +1229,17 @@ void FGAIBallistic::setOffsetVelocity(double dt, SGGeod offsetpos) {
     calcVSHS();
 
     //calculate the bearing of the new offset position from the old
-    double az1, az2, dist;
-    geo_inverse_wgs_84(_oldoffsetpos, offsetpos, &az1, &az2, &dist);
-    _azimuth = az1;
+    //don't do this if speed is low
+    //cout << "speed " << speed << endl;
+    if (speed > 0.1){
+        double az1, az2, dist;
+        geo_inverse_wgs_84(_oldoffsetpos, offsetpos, &az1, &az2, &dist);
+        _azimuth = az1;
+        //cout << "offset az " << _azimuth << endl;
+    } else {
+        _azimuth = hdg;
+        //cout << " slow offset az " << _azimuth << endl;
+    }
 
     //resolve horizontal speed into north and east components:
     calcNE();