bool FGAIBallistic::init() {
FGAIBase::init();
- aero_stabilized = true;
hdg = azimuth;
pitch = elevation;
roll = rotation;
rotation = rl;
}
-void FGAIBallistic::setStabilization(bool val) {
- aero_stabilized = val;
+void FGAIBallistic::setStabilisation(bool val) {
+ aero_stabilised = val;
}
void FGAIBallistic::setDragArea(double a) {
pos.setelev(altitude * SG_FEET_TO_METER);
// recalculate pitch (velocity vector) if aerostabilized
- if (aero_stabilized) pitch = atan2( vs, hs ) * SG_RADIANS_TO_DEGREES;
+ // cout << "aero_stabilised " << aero_stabilised << endl ;
+ if (aero_stabilised) pitch = atan2( vs, hs ) * SG_RADIANS_TO_DEGREES;
// recalculate total speed
speed = sqrt( vs * vs + hs * hs);