]> git.mxchange.org Git - flightgear.git/blobdiff - src/AIModel/AIBallistic.cxx
- Added ultra-light traffic is now a separate traffic class that can have its
[flightgear.git] / src / AIModel / AIBallistic.cxx
index e83a16385a997d4a4c480b8308fed8c727c18ba3..c42d0d775c3d936890efb7e3d71b7d2591c91b75 100644 (file)
 #include <simgear/math/point3d.hxx>
 #include <simgear/math/sg_random.h>
 #include <simgear/scene/material/mat.hxx>
-#include <math.h>
-#include <vector>
+#include <simgear/math/sg_geodesy.hxx>
 
 #include <Scenery/scenery.hxx>
 
 #include "AIBallistic.hxx"
 
-SG_USING_STD(vector);
-
 const double FGAIBallistic::slugs_to_kgs = 14.5939029372;
 
 FGAIBallistic::FGAIBallistic() :
     FGAIBase(otBallistic),
+    _elevation(0),
     _aero_stabilised(false),
     _drag_area(0.007),
     _life_timer(0.0),
     _gravity(32),
-    //  _buoyancy(64),
+    _buoyancy(0),
+    _random(false),
     _ht_agl_ft(0),
     _load_resistance(0),
     _solid(false),
-    _impact_data(false),
-    _impact_energy(0),
-    _impact_speed(0),
-    _impact_lat(0),
-    _impact_lon(0),
-    _impact_elev(0),
-    _mat_name("")
+    _report_collision(false),
+    _report_impact(false),
+    _impact_report_node(fgGetNode("/ai/models/model-impact", true))
 {
     no_roll = false;
 }
@@ -82,21 +77,27 @@ void FGAIBallistic::readFromScenario(SGPropertyNode* scFileNode) {
     setNoRoll(scFileNode->getBoolValue("no-roll", false));
     setRandom(scFileNode->getBoolValue("random", false));
     setImpact(scFileNode->getBoolValue("impact", false));
+    setImpactReportNode(scFileNode->getStringValue("impact-reports"));
     setName(scFileNode->getStringValue("name", "Bomb"));
+    setFuseRange(scFileNode->getDoubleValue("fuse-range", 0.0));
+    setSMPath(scFileNode->getStringValue("submodel-path", ""));
+    setSubID(scFileNode->getIntValue("SubID", 0));
 }
 
 bool FGAIBallistic::init(bool search_in_AI_path) {
     FGAIBase::init(search_in_AI_path);
 
-    props->setStringValue("material/name", _mat_name.c_str());
+    props->setStringValue("material/name", "");
     props->setStringValue("name", _name.c_str());
+    props->setStringValue("submodels/path", _submodel.c_str());
 
     // start with high value so that animations don't trigger yet
-    _ht_agl_ft = 10000000;
+    _ht_agl_ft = 1e10;
     hdg = _azimuth;
     pitch = _elevation;
     roll = _rotation;
     Transform();
+
     return true;
 }
 
@@ -111,16 +112,6 @@ void FGAIBallistic::bind() {
                 SGRawValuePointer<bool>(&_solid));
     props->tie("altitude-agl-ft",
                 SGRawValuePointer<double>(&_ht_agl_ft));
-    props->tie("impact/latitude-deg",
-                SGRawValuePointer<double>(&_impact_lat));
-    props->tie("impact/longitude-deg",
-                SGRawValuePointer<double>(&_impact_lon));
-    props->tie("impact/elevation-m",
-                SGRawValuePointer<double>(&_impact_elev));
-    props->tie("impact/speed-mps",
-                SGRawValuePointer<double>(&_impact_speed));
-    props->tie("impact/energy-kJ",
-                SGRawValuePointer<double>(&_impact_energy));
 }
 
 void FGAIBallistic::unbind() {
@@ -129,11 +120,6 @@ void FGAIBallistic::unbind() {
     props->untie("material/load-resistance");
     props->untie("material/solid");
     props->untie("altitude-agl-ft");
-    props->untie("impact/latitude-deg");
-    props->untie("impact/longitude-deg");
-    props->untie("impact/elevation-m");
-    props->untie("impact/speed-mps");
-    props->untie("impact/energy-kJ");
 }
 
 void FGAIBallistic::update(double dt) {
@@ -199,37 +185,59 @@ void FGAIBallistic::setRandom(bool r) {
 }
 
 void FGAIBallistic::setImpact(bool i) {
-    _impact = i;
+    _report_impact = i;
+}
+
+void FGAIBallistic::setCollision(bool c) {
+    _report_collision = c;
+}
+
+void FGAIBallistic::setImpactReportNode(const string& path) {
+    if (!path.empty())
+        _impact_report_node = fgGetNode(path.c_str(), true);
 }
 
 void FGAIBallistic::setName(const string& n) {
     _name = n;
 }
 
+void FGAIBallistic::setSMPath(const string& s) {
+    _submodel = s;
+}
+
+void FGAIBallistic::setFuseRange(double f) {
+    _fuse_range = f;
+}
+
+void FGAIBallistic::setSubID(int i) {
+    _subID = i;
+    //cout << "sub id " << _subID << " name " << _name << endl;
+}
+
+void FGAIBallistic::setSubmodel(const string& s) {
+    _submodel = s;
+}
+
 void FGAIBallistic::Run(double dt) {
     _life_timer += dt;
-    //    cout << "life timer 1" << _life_timer <<  dt << endl;
+     //cout << "life timer" <<_name <<" " << _life_timer <<  dt << endl;
     if (_life_timer > life)
         setDie(true);
 
-    double speed_north_deg_sec;
-    double speed_east_deg_sec;
-    double wind_speed_from_north_deg_sec;
-    double wind_speed_from_east_deg_sec;
-    double Cdm;      // Cd adjusted by Mach Number
-
     //randomise Cd by +- 5%
     if (_random)
         _Cd = _Cd * 0.95 + (0.05 * sg_random());
 
     // Adjust Cd by Mach number. The equations are based on curves
     // for a conventional shell/bullet (no boat-tail).
-    if (Mach >= 1.2)
-        Cdm = 0.2965 * pow ( Mach, -1.1506 ) + _Cd;
-    else if (Mach >= 0.7)
-        Cdm = 0.3742 * pow ( Mach, 2) - 0.252 * Mach + 0.0021 + _Cd;
-    else
+    double Cdm;
+
+    if (Mach < 0.7)
         Cdm = 0.0125 * Mach + _Cd;
+    else if (Mach < 1.2 )
+        Cdm = 0.3742 * pow(Mach, 2) - 0.252 * Mach + 0.0021 + _Cd;
+    else
+        Cdm = 0.2965 * pow(Mach, -1.1506) + _Cd;
 
     //cout << " Mach , " << Mach << " , Cdm , " << Cdm << " ballistic speed kts //"<< speed <<  endl;
 
@@ -245,14 +253,19 @@ void FGAIBallistic::Run(double dt) {
         speed = 0.0;
 
     double speed_fps = speed * SG_KT_TO_FPS;
+    double hs;
 
     // calculate vertical and horizontal speed components
-    vs = sin( pitch * SG_DEGREES_TO_RADIANS ) * speed_fps;
-    double hs = cos( pitch * SG_DEGREES_TO_RADIANS ) * speed_fps;
+    if (speed == 0.0) {
+        hs = vs = 0.0;
+    } else {
+        vs = sin( _elevation * SG_DEGREES_TO_RADIANS ) * speed_fps;
+        hs = cos( _elevation * SG_DEGREES_TO_RADIANS ) * speed_fps;
+    }
 
     // convert horizontal speed (fps) to degrees per second
-    speed_north_deg_sec = cos(hdg / SG_RADIANS_TO_DEGREES) * hs / ft_per_deg_lat;
-    speed_east_deg_sec  = sin(hdg / SG_RADIANS_TO_DEGREES) * hs / ft_per_deg_lon;
+    double speed_north_deg_sec = cos(hdg / SG_RADIANS_TO_DEGREES) * hs / ft_per_deg_lat;
+    double speed_east_deg_sec  = sin(hdg / SG_RADIANS_TO_DEGREES) * hs / ft_per_deg_lon;
 
     // if wind not required, set to zero
     if (!_wind) {
@@ -261,8 +274,8 @@ void FGAIBallistic::Run(double dt) {
     }
 
     // convert wind speed (fps) to degrees per second
-    wind_speed_from_north_deg_sec = _wind_from_north / ft_per_deg_lat;
-    wind_speed_from_east_deg_sec  = _wind_from_east / ft_per_deg_lon;
+    double wind_speed_from_north_deg_sec = _wind_from_north / ft_per_deg_lat;
+    double wind_speed_from_east_deg_sec  = _wind_from_east / ft_per_deg_lon;
 
     // set new position
     pos.setLatitudeDeg( pos.getLatitudeDeg()
@@ -277,19 +290,28 @@ void FGAIBallistic::Run(double dt) {
     altitude_ft += vs * dt;
     pos.setElevationFt(altitude_ft);
 
-    // recalculate pitch (velocity vector) if aerostabilized
+    // recalculate elevation (velocity vector) if aerostabilized
     /*cout << _name << ": " << "aero_stabilised " << _aero_stabilised
     << " pitch " << pitch <<" vs "  << vs <<endl ;*/
 
-    if (_aero_stabilised)
-        pitch = atan2( vs, hs ) * SG_RADIANS_TO_DEGREES;
+    if (_aero_stabilised) { // we simulate rotational moment of inertia by using a filter
+        const double coeff = 0.9;
+        double c = dt / (coeff + dt);
+        //cout << "c " << c << endl;
+        _elevation = atan2( vs, hs ) * SG_RADIANS_TO_DEGREES;
+        pitch = (_elevation * c) + (pitch * (1 - c));
+    }
 
     // recalculate total speed
     speed = sqrt( vs * vs + hs * hs) / SG_KT_TO_FPS;
 
-    if (_impact && !_impact_data && vs < 0)
+    //do impacts and collisions
+    if (_report_impact && !_impact_reported)
         handle_impact();
 
+    if (_report_collision && !_collision_reported)
+        handle_collision();
+
     // set destruction flag if altitude less than sea level -1000
     if (altitude_ft < -1000.0)
         setDie(true);
@@ -312,31 +334,68 @@ void FGAIBallistic::handle_impact() {
 
     if (material) {
         const vector<string> names = material->get_names();
+        string mat_name;
 
         if (!names.empty())
-            _mat_name = names[0].c_str();
+            mat_name = names[0].c_str();
 
         _solid = material->get_solid();
         _load_resistance = material->get_load_resistance();
-        props->setStringValue("material/name", _mat_name.c_str());
-        //cout << "material " << _mat_name << " solid " << _solid << " load " << _load_resistance << endl;
+        props->setStringValue("material/name", mat_name.c_str());
+        //cout << "material " << mat_name << " solid " << _solid << " load " << _load_resistance << endl;
     }
 
     _ht_agl_ft = pos.getElevationFt() - elevation_m * SG_METER_TO_FEET;
 
-    // report impact by setting tied variables
     if (_ht_agl_ft <= 0) {
-        _impact_lat = pos.getLatitudeDeg();
-        _impact_lon = pos.getLongitudeDeg();
-        _impact_elev = elevation_m;
-        _impact_speed = speed * SG_KT_TO_MPS;
-        _impact_energy = (_mass * slugs_to_kgs) * _impact_speed
-                * _impact_speed / (2 * 1000);
-
-        props->setBoolValue("impact/signal", true); // for listeners
-        _impact_data = true;
+        SG_LOG(SG_GENERAL, SG_DEBUG, "AIBallistic: terrain impact");
+        report_impact(elevation_m);
+        _impact_reported = true;
+
+        // kill the AIObject if there is no subsubmodel
+        if (_subID == 0)
+            setDie(true);
+    }
+}
+
+void FGAIBallistic::handle_collision()
+{
+    const FGAIBase *object = manager->calcCollision(pos.getElevationFt(),
+            pos.getLatitudeDeg(),pos.getLongitudeDeg(), _fuse_range);
+
+    if (object) {
+        SG_LOG(SG_GENERAL, SG_DEBUG, "AIBallistic: object hit");
+        report_impact(pos.getElevationM(), object);
+        _collision_reported = true;
     }
 }
 
+void FGAIBallistic::report_impact(double elevation, const FGAIBase *object)
+{
+    _impact_lat    = pos.getLatitudeDeg();
+    _impact_lon    = pos.getLongitudeDeg();
+    _impact_elev   = elevation;
+    _impact_speed  = speed * SG_KT_TO_MPS;
+    _impact_hdg    = hdg;
+    _impact_pitch  = pitch;
+    _impact_roll   = roll;
+
+    SGPropertyNode *n = props->getNode("impact", true);
+    if (object)
+        n->setStringValue("type", object->getTypeString());
+    else
+        n->setStringValue("type", "terrain");
+
+    n->setDoubleValue("longitude-deg", _impact_lon);
+    n->setDoubleValue("latitude-deg", _impact_lat);
+    n->setDoubleValue("elevation-m", _impact_elev);
+    n->setDoubleValue("heading-deg", _impact_hdg);
+    n->setDoubleValue("pitch-deg", _impact_pitch);
+    n->setDoubleValue("roll-deg", _impact_roll);
+    n->setDoubleValue("speed-mps", _impact_speed);
+
+    _impact_report_node->setStringValue(props->getPath());
+}
+
 // end AIBallistic