#include "AIManager.hxx"
#include "AIBase.hxx"
-SG_USING_STD(vector);
-SG_USING_STD(list);
+using std::vector;
+using std::list;
class FGAIBallistic : public FGAIBase {
void readFromScenario(SGPropertyNode* scFileNode);
- virtual osg::Node* load3DModel(const string &path,
- SGPropertyNode *prop_root);
bool init(bool search_in_AI_path=false);
virtual void bind();
virtual void unbind();