// Written by David Culp, started November 2003.
// - davidculp2@comcast.net
//
+// With major additions by Vivian Meazza, Feb 2008
+//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
public:
- FGAIBallistic();
+ FGAIBallistic(object_type ot = otBallistic);
~FGAIBallistic();
void readFromScenario(SGPropertyNode* scFileNode);
+ virtual osg::Node* load3DModel(const string &path,
+ SGPropertyNode *prop_root);
bool init(bool search_in_AI_path=false);
virtual void bind();
virtual void unbind();
void update(double dt);
+ FGAIBallistic *ballistic;
+
+ void Run(double dt);
+
void setAzimuth( double az );
void setElevation( double el );
void setRoll( double rl );
void setWind( bool val );
void setCd( double c );
void setMass( double m );
+ void setWeight( double w );
void setNoRoll( bool nr );
void setRandom( bool r );
void setName(const string&);
void setCollision(bool c);
void setImpact(bool i);
void setImpactReportNode(const string&);
+ void setContentsNode(const string&);
void setFuseRange(double f);
void setSMPath(const string&);
void setSubID(int i);
void setSubmodel(const string&);
void setExternalForce( bool f );
void setForcePath(const string&);
- double _getTime() const;
- bool getHtAGL();
void setForceStabilisation( bool val );
- void setXOffset(double x);
- void setYOffset(double y);
- void setZOffset(double z);
+ void setGroundOffset(double g);
+ void setLoadOffset(double l);
+ void setSlaved(bool s);
+ void setSlavedLoad(bool s);
+ void setHitchPos();
+ void setPch (double e, double dt, double c);
+ void setHdg (double az, double dt, double c);
+ void setBnk(double r, double dt, double c);
+ void setHt(double h, double dt, double c);
+ void setHitchVelocity(double dt);
+ void setFormate(bool f);
+
+ double _getTime() const;
+ double getRelBrgHitchToUser() const;
+ double getElevHitchToUser() const;
+ double getLoadOffset() const;
+ double getContents();
+
+ SGVec3d getCartHitchPos() const;
+ bool getHtAGL();
+ bool getSlaved() const;
+ bool getSlavedLoad() const;
virtual const char* getTypeString(void) const { return "ballistic"; }
static const double slugs_to_kgs; //conversion factor
SGPropertyNode_ptr _force_azimuth_node;
SGPropertyNode_ptr _force_elevation_node;
-private:
+ SGGeod hitchpos;
+ double _height;
+ double _ht_agl_ft; // height above ground level
double _azimuth; // degrees true
double _elevation; // degrees
double _rotation; // degrees
+
+ bool _formate_to_ac;
+
+ void setTgtXOffset(double x);
+ void setTgtYOffset(double y);
+ void setTgtZOffset(double z);
+ void setTgtOffsets(double dt, double c);
+
+ double getTgtXOffset() const;
+ double getTgtYOffset() const;
+ double getTgtZOffset() const;
+
+ double _tgt_x_offset;
+ double _tgt_y_offset;
+ double _tgt_z_offset;
+ double _elapsed_time;
+
+private:
+
+ virtual void reinit() { init(); }
+
bool _aero_stabilised; // if true, object will align with trajectory
double _drag_area; // equivalent drag area in ft2
double _life_timer; // seconds
- double _gravity; // fps2
- double _buoyancy; // fps2
+ double _gravity; // fps^2
+ double _buoyancy; // fps^2
double _wind_from_east; // fps
double _wind_from_north; // fps
bool _wind; // if true, local wind will be applied to object
double _Cd; // drag coefficient
double _mass; // slugs
bool _random; // modifier for Cd
- double _ht_agl_ft; // height above ground level
double _load_resistance; // ground load resistanc N/m^2
double _frictionFactor; // dimensionless modifier for Coefficient of Friction
bool _solid; // if true ground is solid for FDMs
double _elevation_m; // ground elevation in meters
bool _force_stabilised;// if true, object will align to external force
- double _x_offset;
- double _y_offset;
- double _z_offset;
+ bool _slave_to_ac; // if true, object will be slaved to the parent ac pos and orientation
+ bool _slave_load_to_ac;// if true, object will be slaved to the parent ac pos
+ double _contents_lb; // contents of the object
+ double _weight_lb; // weight of the object (no contents if appropriate) (lbs)
bool _report_collision; // if true a collision point with AI Objects is calculated
bool _report_impact; // if true an impact point on the terrain is calculated
bool _external_force; // if true then apply external force
SGPropertyNode_ptr _impact_report_node; // report node for impact and collision
+ SGPropertyNode_ptr _contents_node; // report node for impact and collision
double _fuse_range;
-
+ double _distance;
double _dt_count;
double _next_run;
const SGMaterial* _material;
- void Run(double dt);
void handle_collision();
void handle_impact();
- void setPitch (double e, double dt, double c);
- void setHdg (double dt, double c);
void report_impact(double elevation, const FGAIBase *target = 0);
+ void slaveToAC(double dt);
+ void setContents(double c);
+ void formateToAC(double dt);
+
+ SGVec3d getCartUserPos() const;
+ double getDistanceLoadToHitch() const;
+ double getElevLoadToHitch() const;
+ double getBearingLoadToHitch() const;
double getRecip(double az);
+ double getMass() const;
+
+ double hs;
+ double _ground_offset;
+ double _load_offset;
+ double _force;
+ double _old_height;
+
+ SGVec3d _oldcarthitchPos;
+
+ SGGeod oldhitchpos;
};