void setAzimuth( double az );
void setElevation( double el );
void setRoll( double rl );
- void setStabilization( bool val );
+ void setStabilisation( bool val );
void setDragArea( double a );
void setLife( double seconds );
void setBuoyancy( double fpss );
double elevation; // degrees
double rotation; // degrees
double hs; // horizontal speed (fps)
- bool aero_stabilized; // if true, object will point where it's going
+ bool aero_stabilised; // if true, object will align wit trajectory
double drag_area; // equivalent drag area in ft2
double life_timer; // seconds
double gravity; // fps2
bool wind; // if true, local wind will be applied to object
double Cd; // drag coefficient
double mass; // slugs
- double Mach;
void Run(double dt);
};