void readFromScenario(SGPropertyNode* scFileNode);
bool init(bool search_in_AI_path=false);
-
virtual void bind();
virtual void unbind();
void setParentPos();
void setOffsetPos(SGGeod pos, double heading, double pitch, double roll);
void setOffsetVelocity(double dt, SGGeod pos);
+ void setTime(double sec);
-
- double _getTime() const;
+ double _getTime()const;
double getRelBrgHitchToUser() const;
double getElevHitchToUser() const;
double getLoadOffset() const;
bool _aero_stabilised; // if true, object will align with trajectory
double _drag_area; // equivalent drag area in ft2
double _life_timer; // seconds
- double _gravity; // fps^2
double _buoyancy; // fps^2
bool _wind; // if true, local wind will be applied to object
double _Cd; // drag coefficient