_refID( _newAIModelID() ),
_otype(ot),
_initialized(false),
- _aimodel(0),
- _fxpath(""),
+ _modeldata(0),
_fx(0)
{
model_removed->setStringValue(props->getPath());
}
- if (_refID != 0 && _refID != 1) {
+ if (_fx && _refID != 0 && _refID != 1) {
SGSoundMgr *smgr = globals->get_soundmgr();
stringstream name;
name << "aifx:";
smgr->remove(name.str());
}
- delete fp;
+ if (fp)
+ delete fp;
fp = 0;
}
void
FGAIBase::removeModel()
{
+ if (!_model.valid())
+ return;
+
FGScenery* pSceneryManager = globals->get_scenery();
if (pSceneryManager)
{
aip.init( 0 );
_model = 0;
// pass it on to the pager, to be be deleted in the pager thread
- pSceneryManager->getPagerSingleton()->queueDeleteRequest(temp);
+ pSceneryManager->getPager()->queueDeleteRequest(temp);
}
else
{
pitch*speed );
_fx->set_velocity( velocity );
}
- else if ((_aimodel)&&(fgGetBool("/sim/sound/aimodels/enabled",false)))
+ else if ((_modeldata)&&(_modeldata->needInitilization()))
{
- string fxpath = _aimodel->get_sound_path();
- if (fxpath != "")
+ // process deferred nasal initialization,
+ // which must be done in main thread
+ _modeldata->init();
+
+ // sound initialization
+ if (fgGetBool("/sim/sound/aimodels/enabled",false))
{
- _fxpath = fxpath;
- props->setStringValue("sim/sound/path", _fxpath.c_str());
-
- // initialize the sound configuration
- SGSoundMgr *smgr = globals->get_soundmgr();
- stringstream name;
- name << "aifx:";
- name << _refID;
- _fx = new FGFX(smgr, name.str(), props);
- _fx->init();
+ string fxpath = _modeldata->get_sound_path();
+ if (fxpath != "")
+ {
+ props->setStringValue("sim/sound/path", fxpath.c_str());
+
+ // initialize the sound configuration
+ SGSoundMgr *smgr = globals->get_soundmgr();
+ stringstream name;
+ name << "aifx:";
+ name << _refID;
+ _fx = new FGFX(smgr, name.str(), props);
+ _fx->init();
+ }
}
}
}
}
-bool FGAIBase::init(bool search_in_AI_path) {
-
+bool FGAIBase::init(bool search_in_AI_path)
+{
+ if (_model.valid())
+ {
+ SG_LOG(SG_AI, SG_ALERT, "AIBase: Cannot initialize a model multiple times! " << model_path);
+ return false;
+ }
+
string f;
if(search_in_AI_path)
{
else
_installed = true;
- _aimodel = new FGAIModelData(props);
- osg::Node * mdl = SGModelLib::loadDeferredModel(f, props, _aimodel);
-
- if (_model.valid())
- {
- // reinit, dump the old model
- removeModel();
- }
+ _modeldata = new FGAIModelData(props);
+ osg::Node * mdl = SGModelLib::loadDeferredModel(f, props, _modeldata);
_model = new osg::LOD;
_model->setName("AI-model range animation node");
void FGAIBase::bind() {
- props->tie("id", SGRawValueMethods<FGAIBase,int>(*this,
+ _tiedProperties.setRoot(props);
+ tie("id", SGRawValueMethods<FGAIBase,int>(*this,
&FGAIBase::getID));
- props->tie("velocities/true-airspeed-kt", SGRawValuePointer<double>(&speed));
- props->tie("velocities/vertical-speed-fps",
+ tie("velocities/true-airspeed-kt", SGRawValuePointer<double>(&speed));
+ tie("velocities/vertical-speed-fps",
SGRawValueMethods<FGAIBase,double>(*this,
&FGAIBase::_getVS_fps,
&FGAIBase::_setVS_fps));
- props->tie("position/altitude-ft",
+ tie("position/altitude-ft",
SGRawValueMethods<FGAIBase,double>(*this,
&FGAIBase::_getAltitude,
&FGAIBase::_setAltitude));
- props->tie("position/latitude-deg",
+ tie("position/latitude-deg",
SGRawValueMethods<FGAIBase,double>(*this,
&FGAIBase::_getLatitude,
&FGAIBase::_setLatitude));
- props->tie("position/longitude-deg",
+ tie("position/longitude-deg",
SGRawValueMethods<FGAIBase,double>(*this,
&FGAIBase::_getLongitude,
&FGAIBase::_setLongitude));
- props->tie("position/global-x",
+ tie("position/global-x",
SGRawValueMethods<FGAIBase,double>(*this,
&FGAIBase::_getCartPosX,
0));
- props->tie("position/global-y",
+ tie("position/global-y",
SGRawValueMethods<FGAIBase,double>(*this,
&FGAIBase::_getCartPosY,
0));
- props->tie("position/global-z",
+ tie("position/global-z",
SGRawValueMethods<FGAIBase,double>(*this,
&FGAIBase::_getCartPosZ,
0));
- props->tie("callsign",
+ tie("callsign",
SGRawValueMethods<FGAIBase,const char*>(*this,
&FGAIBase::_getCallsign,
0));
- props->tie("orientation/pitch-deg", SGRawValuePointer<double>(&pitch));
- props->tie("orientation/roll-deg", SGRawValuePointer<double>(&roll));
- props->tie("orientation/true-heading-deg", SGRawValuePointer<double>(&hdg));
-
- props->tie("radar/in-range", SGRawValuePointer<bool>(&in_range));
- props->tie("radar/bearing-deg", SGRawValuePointer<double>(&bearing));
- props->tie("radar/elevation-deg", SGRawValuePointer<double>(&elevation));
- props->tie("radar/range-nm", SGRawValuePointer<double>(&range));
- props->tie("radar/h-offset", SGRawValuePointer<double>(&horiz_offset));
- props->tie("radar/v-offset", SGRawValuePointer<double>(&vert_offset));
- props->tie("radar/x-shift", SGRawValuePointer<double>(&x_shift));
- props->tie("radar/y-shift", SGRawValuePointer<double>(&y_shift));
- props->tie("radar/rotation", SGRawValuePointer<double>(&rotation));
- props->tie("radar/ht-diff-ft", SGRawValuePointer<double>(&ht_diff));
- props->tie("subID", SGRawValuePointer<int>(&_subID));
- props->tie("controls/lighting/nav-lights",
- SGRawValueFunctions<bool>(_isNight));
+ tie("orientation/pitch-deg", SGRawValuePointer<double>(&pitch));
+ tie("orientation/roll-deg", SGRawValuePointer<double>(&roll));
+ tie("orientation/true-heading-deg", SGRawValuePointer<double>(&hdg));
+
+ tie("radar/in-range", SGRawValuePointer<bool>(&in_range));
+ tie("radar/bearing-deg", SGRawValuePointer<double>(&bearing));
+ tie("radar/elevation-deg", SGRawValuePointer<double>(&elevation));
+ tie("radar/range-nm", SGRawValuePointer<double>(&range));
+ tie("radar/h-offset", SGRawValuePointer<double>(&horiz_offset));
+ tie("radar/v-offset", SGRawValuePointer<double>(&vert_offset));
+ tie("radar/x-shift", SGRawValuePointer<double>(&x_shift));
+ tie("radar/y-shift", SGRawValuePointer<double>(&y_shift));
+ tie("radar/rotation", SGRawValuePointer<double>(&rotation));
+ tie("radar/ht-diff-ft", SGRawValuePointer<double>(&ht_diff));
+ tie("subID", SGRawValuePointer<int>(&_subID));
+ tie("controls/lighting/nav-lights", SGRawValueFunctions<bool>(_isNight));
+
props->setBoolValue("controls/lighting/beacon", true);
props->setBoolValue("controls/lighting/strobe", true);
props->setBoolValue("controls/glide-path", true);
props->setDoubleValue("sim/sound/avionics/volume", 0.0);
props->setBoolValue("sim/sound/avionics/external-view", false);
props->setBoolValue("sim/current-view/internal", false);
-
}
void FGAIBase::unbind() {
- props->untie("id");
- props->untie("velocities/true-airspeed-kt");
- props->untie("velocities/vertical-speed-fps");
-
- props->untie("position/altitude-ft");
- props->untie("position/latitude-deg");
- props->untie("position/longitude-deg");
- props->untie("position/global-x");
- props->untie("position/global-y");
- props->untie("position/global-z");
- props->untie("callsign");
-
- props->untie("orientation/pitch-deg");
- props->untie("orientation/roll-deg");
- props->untie("orientation/true-heading-deg");
-
- props->untie("radar/in-range");
- props->untie("radar/bearing-deg");
- props->untie("radar/elevation-deg");
- props->untie("radar/range-nm");
- props->untie("radar/h-offset");
- props->untie("radar/v-offset");
- props->untie("radar/x-shift");
- props->untie("radar/y-shift");
- props->untie("radar/rotation");
- props->untie("radar/ht-diff-ft");
-
- props->untie("controls/lighting/nav-lights");
-
- props->setBoolValue("/sim/controls/radar/", true);
+ _tiedProperties.Untie();
+
+ props->setBoolValue("/sim/controls/radar", true);
// drop reference to sound effects now
_fx = 0;
FGAIModelData::FGAIModelData(SGPropertyNode *root)
- : _nasal( new FGNasalModelData(root) ),
- _path("")
+ : _nasal( new FGNasalModelDataProxy(root) ),
+ _ready(false),
+ _initialized(false)
{
}
FGAIModelData::~FGAIModelData()
{
delete _nasal;
+ _nasal = NULL;
}
void FGAIModelData::modelLoaded(const string& path, SGPropertyNode *prop, osg::Node *n)
{
- const char* fxpath = prop->getStringValue("sound/path");
- if (fxpath) {
- string sound_path = string(fxpath);
- if (sound_path != "") {
- _path = "/AI/"+sound_path;
- }
- }
+ // WARNING: Called in a separate OSG thread! Only use thread-safe stuff here...
+ if (_ready)
+ return;
+
+ _fxpath = prop->getStringValue("sound/path");
_nasal->modelLoaded(path, prop, n);
+
+ _ready = true;
}