// David Luff's FGAIEntity class.
// - davidculp2@comcast.net
//
+// With additions by Mathias Froehlich & Vivian Meazza 2004 -2007
+//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
# include <config.h>
#endif
+
#include <simgear/compiler.h>
#include STL_STRING
#include <simgear/misc/sg_path.hxx>
#include <simgear/scene/model/location.hxx>
#include <simgear/scene/model/model.hxx>
-#include <simgear/scene/model/personality.hxx>
+#include <simgear/scene/util/SGNodeMasks.hxx>
#include <simgear/debug/logstream.hxx>
#include <simgear/props/props.hxx>
#include <Main/globals.hxx>
#include <Scenery/scenery.hxx>
-
+#include <Scripting/NasalSys.hxx>
#include "AIBase.hxx"
#include "AIManager.hxx"
-
const double FGAIBase::e = 2.71828183;
const double FGAIBase::lbs_to_slugs = 0.031080950172; //conversion factor
FGAIBase::FGAIBase(object_type ot) :
props( NULL ),
+ model_removed( fgGetNode("/ai/models/model-removed", true) ),
manager( NULL ),
fp( NULL ),
+
+ _impact_lat(0),
+ _impact_lon(0),
+ _impact_elev(0),
+ _impact_hdg(0),
+ _impact_pitch(0),
+ _impact_roll(0),
+ _impact_speed(0),
+
_refID( _newAIModelID() ),
_otype(ot)
{
bearing = elevation = range = rdot = 0.0;
x_shift = y_shift = rotation = 0.0;
in_range = false;
- invisible = true;
+ invisible = false;
no_roll = true;
life = 900;
delete_me = false;
+ _impact_reported = false;
+ _collision_reported = false;
+ _subID = 0;
}
FGAIBase::~FGAIBase() {
// Unregister that one at the scenery manager
if (globals->get_scenery()) {
- globals->get_scenery()->unregister_placement_transform(aip.getTransform());
globals->get_scenery()->get_scene_graph()->removeChild(aip.getSceneGraph());
}
+
if (props) {
SGPropertyNode* parent = props->getParent();
- if (parent) {
- fgSetString("/ai/models/model-removed", props->getPath());
- parent->removeChild(props->getName(), props->getIndex(), false);
- }
+
+ if (parent)
+ model_removed->setStringValue(props->getPath());
}
delete fp;
fp = 0;
}
-
void FGAIBase::readFromScenario(SGPropertyNode* scFileNode)
{
if (!scFileNode)
setLongitude(scFileNode->getDoubleValue("longitude", 0.0));
setLatitude(scFileNode->getDoubleValue("latitude", 0.0));
setBank(scFileNode->getDoubleValue("roll", 0.0));
+
+ SGPropertyNode* submodels = scFileNode->getChild("submodels");
+
+ if (submodels) {
+ setServiceable(submodels->getBoolValue("serviceable", false));
+ setSMPath(submodels->getStringValue("path", ""));
+ }
+
}
void FGAIBase::update(double dt) {
+
if (_otype == otStatic)
return;
+
if (_otype == otBallistic)
CalculateMach();
}
void FGAIBase::Transform() {
+
if (!invisible) {
- aip.setPosition(pos);
- if (no_roll) {
- aip.setOrientation(0.0, pitch, hdg);
- } else {
- aip.setOrientation(roll, pitch, hdg);
- }
- aip.update();
+ aip.setVisible(true);
+ aip.setPosition(pos);
+
+ if (no_roll)
+ aip.setOrientation(0.0, pitch, hdg);
+ else
+ aip.setOrientation(roll, pitch, hdg);
+
+ aip.update();
+ } else {
+ aip.setVisible(false);
+ aip.update();
}
+
}
+bool FGAIBase::init(bool search_in_AI_path) {
+
+ if (!model_path.empty()) {
+
+ if ( search_in_AI_path
+ && (model_path.substr(model_path.size() - 4, 4) == ".xml")) {
+ SGPath ai_path("AI");
+ ai_path.append(model_path);
+ try {
+ model = load3DModel( globals->get_fg_root(), ai_path.str(), props,
+ globals->get_sim_time_sec() );
+ } catch (const sg_exception &e) {
+ model = NULL;
+ }
+ } else
+ model = NULL;
+
+ if (!model.get()) {
+ try {
+ model = load3DModel( globals->get_fg_root(), model_path, props,
+ globals->get_sim_time_sec() );
+ } catch (const sg_exception &e) {
+ model = NULL;
+ }
+ }
-bool FGAIBase::init() {
+ }
- if (!model_path.empty()) {
- try {
- model = load3DModel( globals->get_fg_root(), model_path, props,
- globals->get_sim_time_sec() );
- } catch (const sg_exception &e) {
- model = NULL;
- }
- }
- if (model.get()) {
- aip.init( model.get() );
- aip.setVisible(true);
- invisible = false;
- globals->get_scenery()->get_scene_graph()->addChild(aip.getSceneGraph());
- // Register that one at the scenery manager
- globals->get_scenery()->register_placement_transform(aip.getTransform());
- fgSetString("/ai/models/model-added", props->getPath());
- } else {
- if (!model_path.empty()) {
- SG_LOG(SG_INPUT, SG_WARN, "AIBase: Could not load model " << model_path);
- }
- }
+ if (model.get()) {
+ aip.init( model.get() );
+ aip.setVisible(true);
+ invisible = false;
+ globals->get_scenery()->get_scene_graph()->addChild(aip.getSceneGraph());
+ fgSetString("/ai/models/model-added", props->getPath());
- setDie(false);
+ } else if (!model_path.empty()) {
+ SG_LOG(SG_INPUT, SG_WARN, "AIBase: Could not load model " << model_path);
+ }
- return true;
+ props->setStringValue("submodels/path", _path.c_str());
+ setDie(false);
+ return true;
}
-osg::Node*
-FGAIBase::load3DModel(const string& fg_root,
+osg::Node* FGAIBase::load3DModel(const string& fg_root,
const string &path,
SGPropertyNode *prop_root,
double sim_time_sec)
{
- // some more code here to check whether a model with this name has already been loaded
- // if not load it, otherwise, get the memory pointer and do something like
- // SetModel as in ATC/AIEntity.cxx
- osg::Group* personality_branch = new SGPersonalityBranch;
-
- model = manager->getModel(path);
- if (!(model)) {
- model = sgLoad3DModel(fg_root,
- path,
- prop_root,
- sim_time_sec);
- manager->setModel(path, model.get());
- }
- personality_branch->addChild( model.get() );
-
- return personality_branch;
- //return model;
+ model = sgLoad3DModel(fg_root, path, prop_root, sim_time_sec, 0,
+ new FGNasalModelData(prop_root));
+ model->setNodeMask(model->getNodeMask() & ~SG_NODEMASK_TERRAIN_BIT);
+ return model.get();
}
bool FGAIBase::isa( object_type otype ) {
- if ( otype == _otype )
- return true;
- else
- return false;
+ return otype == _otype;
}
void FGAIBase::bind() {
- props->tie("id", SGRawValueMethods<FGAIBase,int>(*this,
- &FGAIBase::getID));
- props->tie("velocities/true-airspeed-kt", SGRawValuePointer<double>(&speed));
- props->tie("velocities/vertical-speed-fps",
- SGRawValueMethods<FGAIBase,double>(*this,
- &FGAIBase::_getVS_fps,
- &FGAIBase::_setVS_fps));
-
- props->tie("position/altitude-ft",
- SGRawValueMethods<FGAIBase,double>(*this,
- &FGAIBase::_getAltitude,
- &FGAIBase::_setAltitude));
- props->tie("position/latitude-deg",
- SGRawValueMethods<FGAIBase,double>(*this,
- &FGAIBase::_getLatitude,
- &FGAIBase::_setLatitude));
- props->tie("position/longitude-deg",
- SGRawValueMethods<FGAIBase,double>(*this,
- &FGAIBase::_getLongitude,
- &FGAIBase::_setLongitude));
-
- props->tie("orientation/pitch-deg", SGRawValuePointer<double>(&pitch));
- props->tie("orientation/roll-deg", SGRawValuePointer<double>(&roll));
- props->tie("orientation/true-heading-deg", SGRawValuePointer<double>(&hdg));
-
- props->tie("radar/in-range", SGRawValuePointer<bool>(&in_range));
- props->tie("radar/bearing-deg", SGRawValuePointer<double>(&bearing));
- props->tie("radar/elevation-deg", SGRawValuePointer<double>(&elevation));
- props->tie("radar/range-nm", SGRawValuePointer<double>(&range));
- props->tie("radar/h-offset", SGRawValuePointer<double>(&horiz_offset));
- props->tie("radar/v-offset", SGRawValuePointer<double>(&vert_offset));
- props->tie("radar/x-shift", SGRawValuePointer<double>(&x_shift));
- props->tie("radar/y-shift", SGRawValuePointer<double>(&y_shift));
- props->tie("radar/rotation", SGRawValuePointer<double>(&rotation));
- props->tie("radar/ht-diff-ft", SGRawValuePointer<double>(&ht_diff));
-
- props->tie("controls/lighting/nav-lights",
- SGRawValueFunctions<bool>(_isNight));
- props->setBoolValue("controls/lighting/beacon", true);
- props->setBoolValue("controls/lighting/strobe", true);
- props->setBoolValue("controls/glide-path", true);
-
- props->setStringValue("controls/flight/lateral-mode", "roll");
- props->setDoubleValue("controls/flight/target-hdg", hdg);
- props->setDoubleValue("controls/flight/target-roll", roll);
-
- props->setStringValue("controls/flight/longitude-mode", "alt");
- props->setDoubleValue("controls/flight/target-alt", altitude_ft);
- props->setDoubleValue("controls/flight/target-pitch", pitch);
+ props->tie("id", SGRawValueMethods<FGAIBase,int>(*this,
+ &FGAIBase::getID));
+ props->tie("velocities/true-airspeed-kt", SGRawValuePointer<double>(&speed));
+ props->tie("velocities/vertical-speed-fps",
+ SGRawValueMethods<FGAIBase,double>(*this,
+ &FGAIBase::_getVS_fps,
+ &FGAIBase::_setVS_fps));
+
+ props->tie("position/altitude-ft",
+ SGRawValueMethods<FGAIBase,double>(*this,
+ &FGAIBase::_getAltitude,
+ &FGAIBase::_setAltitude));
+ props->tie("position/latitude-deg",
+ SGRawValueMethods<FGAIBase,double>(*this,
+ &FGAIBase::_getLatitude,
+ &FGAIBase::_setLatitude));
+ props->tie("position/longitude-deg",
+ SGRawValueMethods<FGAIBase,double>(*this,
+ &FGAIBase::_getLongitude,
+ &FGAIBase::_setLongitude));
+
+ props->tie("position/global-x",
+ SGRawValueMethods<FGAIBase,double>(*this,
+ &FGAIBase::_getCartPosX,
+ 0));
+ props->tie("position/global-y",
+ SGRawValueMethods<FGAIBase,double>(*this,
+ &FGAIBase::_getCartPosY,
+ 0));
+ props->tie("position/global-z",
+ SGRawValueMethods<FGAIBase,double>(*this,
+ &FGAIBase::_getCartPosZ,
+ 0));
+ props->tie("callsign",
+ SGRawValueMethods<FGAIBase,const char*>(*this,
+ &FGAIBase::_getCallsign,
+ 0));
+
+ props->tie("orientation/pitch-deg", SGRawValuePointer<double>(&pitch));
+ props->tie("orientation/roll-deg", SGRawValuePointer<double>(&roll));
+ props->tie("orientation/true-heading-deg", SGRawValuePointer<double>(&hdg));
+
+ props->tie("radar/in-range", SGRawValuePointer<bool>(&in_range));
+ props->tie("radar/bearing-deg", SGRawValuePointer<double>(&bearing));
+ props->tie("radar/elevation-deg", SGRawValuePointer<double>(&elevation));
+ props->tie("radar/range-nm", SGRawValuePointer<double>(&range));
+ props->tie("radar/h-offset", SGRawValuePointer<double>(&horiz_offset));
+ props->tie("radar/v-offset", SGRawValuePointer<double>(&vert_offset));
+ props->tie("radar/x-shift", SGRawValuePointer<double>(&x_shift));
+ props->tie("radar/y-shift", SGRawValuePointer<double>(&y_shift));
+ props->tie("radar/rotation", SGRawValuePointer<double>(&rotation));
+ props->tie("radar/ht-diff-ft", SGRawValuePointer<double>(&ht_diff));
+ props->tie("subID", SGRawValuePointer<int>(&_subID));
+ props->tie("controls/lighting/nav-lights",
+ SGRawValueFunctions<bool>(_isNight));
+ props->setBoolValue("controls/lighting/beacon", true);
+ props->setBoolValue("controls/lighting/strobe", true);
+ props->setBoolValue("controls/glide-path", true);
+
+ props->setStringValue("controls/flight/lateral-mode", "roll");
+ props->setDoubleValue("controls/flight/target-hdg", hdg);
+ props->setDoubleValue("controls/flight/target-roll", roll);
+
+ props->setStringValue("controls/flight/longitude-mode", "alt");
+ props->setDoubleValue("controls/flight/target-alt", altitude_ft);
+ props->setDoubleValue("controls/flight/target-pitch", pitch);
props->setDoubleValue("controls/flight/target-spd", speed);
props->untie("position/altitude-ft");
props->untie("position/latitude-deg");
props->untie("position/longitude-deg");
+ props->untie("position/global-x");
+ props->untie("position/global-y");
+ props->untie("position/global-z");
+ props->untie("callsign");
props->untie("orientation/pitch-deg");
props->untie("orientation/roll-deg");
props->untie("controls/lighting/nav-lights");
}
-double FGAIBase::UpdateRadar(FGAIManager* manager)
-{
- double radar_range_ft2 = fgGetDouble("/instrumentation/radar/range");
- bool force_on = fgGetBool("/instrumentation/radar/debug-mode", false);
- radar_range_ft2 *= SG_NM_TO_METER * SG_METER_TO_FEET * 1.1; // + 10%
- radar_range_ft2 *= radar_range_ft2;
-
- double user_latitude = manager->get_user_latitude();
- double user_longitude = manager->get_user_longitude();
- double lat_range = fabs(pos.getLatitudeDeg() - user_latitude) * ft_per_deg_lat;
- double lon_range = fabs(pos.getLongitudeDeg() - user_longitude) * ft_per_deg_lon;
- double range_ft2 = lat_range*lat_range + lon_range*lon_range;
-
- //
- // Test whether the target is within radar range.
- //
- in_range = (range_ft2 && (range_ft2 <= radar_range_ft2));
- if ( in_range || force_on )
- {
- props->setBoolValue("radar/in-range", true);
-
- // copy values from the AIManager
- double user_altitude = manager->get_user_altitude();
- double user_heading = manager->get_user_heading();
- double user_pitch = manager->get_user_pitch();
- //double user_yaw = manager->get_user_yaw();
- //double user_speed = manager->get_user_speed();
-
- // calculate range to target in feet and nautical miles
- double range_ft = sqrt( range_ft2 );
- range = range_ft / 6076.11549;
-
- // calculate bearing to target
- if (pos.getLatitudeDeg() >= user_latitude) {
- bearing = atan2(lat_range, lon_range) * SG_RADIANS_TO_DEGREES;
- if (pos.getLongitudeDeg() >= user_longitude) {
- bearing = 90.0 - bearing;
+double FGAIBase::UpdateRadar(FGAIManager* manager) {
+ double radar_range_ft2 = fgGetDouble("/instrumentation/radar/range");
+ bool force_on = fgGetBool("/instrumentation/radar/debug-mode", false);
+ radar_range_ft2 *= SG_NM_TO_METER * SG_METER_TO_FEET * 1.1; // + 10%
+ radar_range_ft2 *= radar_range_ft2;
+
+ double user_latitude = manager->get_user_latitude();
+ double user_longitude = manager->get_user_longitude();
+ double lat_range = fabs(pos.getLatitudeDeg() - user_latitude) * ft_per_deg_lat;
+ double lon_range = fabs(pos.getLongitudeDeg() - user_longitude) * ft_per_deg_lon;
+ double range_ft2 = lat_range*lat_range + lon_range*lon_range;
+
+ //
+ // Test whether the target is within radar range.
+ //
+ in_range = (range_ft2 && (range_ft2 <= radar_range_ft2));
+
+ if ( in_range || force_on ) {
+ props->setBoolValue("radar/in-range", true);
+
+ // copy values from the AIManager
+ double user_altitude = manager->get_user_altitude();
+ double user_heading = manager->get_user_heading();
+ double user_pitch = manager->get_user_pitch();
+ //double user_yaw = manager->get_user_yaw();
+ //double user_speed = manager->get_user_speed();
+
+ // calculate range to target in feet and nautical miles
+ double range_ft = sqrt( range_ft2 );
+ range = range_ft / 6076.11549;
+
+ // calculate bearing to target
+ if (pos.getLatitudeDeg() >= user_latitude) {
+ bearing = atan2(lat_range, lon_range) * SG_RADIANS_TO_DEGREES;
+ if (pos.getLongitudeDeg() >= user_longitude) {
+ bearing = 90.0 - bearing;
+ } else {
+ bearing = 270.0 + bearing;
+ }
} else {
- bearing = 270.0 + bearing;
+ bearing = atan2(lon_range, lat_range) * SG_RADIANS_TO_DEGREES;
+ if (pos.getLongitudeDeg() >= user_longitude) {
+ bearing = 180.0 - bearing;
+ } else {
+ bearing = 180.0 + bearing;
+ }
}
- } else {
- bearing = atan2(lon_range, lat_range) * SG_RADIANS_TO_DEGREES;
- if (pos.getLongitudeDeg() >= user_longitude) {
- bearing = 180.0 - bearing;
- } else {
- bearing = 180.0 + bearing;
- }
- }
-
- // This is an alternate way to compute bearing and distance which
- // agrees with the original scheme within about 0.1 degrees.
- //
- // Point3D start( user_longitude * SGD_DEGREES_TO_RADIANS,
- // user_latitude * SGD_DEGREES_TO_RADIANS, 0 );
- // Point3D dest( pos.getLongitudeRad(), pos.getLatitudeRad(), 0 );
- // double gc_bearing, gc_range;
- // calc_gc_course_dist( start, dest, &gc_bearing, &gc_range );
- // gc_range *= SG_METER_TO_NM;
- // gc_bearing *= SGD_RADIANS_TO_DEGREES;
- // printf("orig b = %.3f %.2f gc b= %.3f, %.2f\n",
- // bearing, range, gc_bearing, gc_range);
-
- // calculate look left/right to target, without yaw correction
- horiz_offset = bearing - user_heading;
- if (horiz_offset > 180.0) horiz_offset -= 360.0;
- if (horiz_offset < -180.0) horiz_offset += 360.0;
-
- // calculate elevation to target
- elevation = atan2( altitude_ft - user_altitude, range_ft ) * SG_RADIANS_TO_DEGREES;
-
- // calculate look up/down to target
- vert_offset = elevation - user_pitch;
-
- /* this calculation needs to be fixed, but it isn't important anyway
- // calculate range rate
- double recip_bearing = bearing + 180.0;
- if (recip_bearing > 360.0) recip_bearing -= 360.0;
- double my_horiz_offset = recip_bearing - hdg;
- if (my_horiz_offset > 180.0) my_horiz_offset -= 360.0;
- if (my_horiz_offset < -180.0) my_horiz_offset += 360.0;
- rdot = (-user_speed * cos( horiz_offset * SG_DEGREES_TO_RADIANS ))
- +(-speed * 1.686 * cos( my_horiz_offset * SG_DEGREES_TO_RADIANS ));
+
+ // This is an alternate way to compute bearing and distance which
+ // agrees with the original scheme within about 0.1 degrees.
+ //
+ // Point3D start( user_longitude * SGD_DEGREES_TO_RADIANS,
+ // user_latitude * SGD_DEGREES_TO_RADIANS, 0 );
+ // Point3D dest( pos.getLongitudeRad(), pos.getLatitudeRad(), 0 );
+ // double gc_bearing, gc_range;
+ // calc_gc_course_dist( start, dest, &gc_bearing, &gc_range );
+ // gc_range *= SG_METER_TO_NM;
+ // gc_bearing *= SGD_RADIANS_TO_DEGREES;
+ // printf("orig b = %.3f %.2f gc b= %.3f, %.2f\n",
+ // bearing, range, gc_bearing, gc_range);
+
+ // calculate look left/right to target, without yaw correction
+ horiz_offset = bearing - user_heading;
+ if (horiz_offset > 180.0) horiz_offset -= 360.0;
+ if (horiz_offset < -180.0) horiz_offset += 360.0;
+
+ // calculate elevation to target
+ elevation = atan2( altitude_ft - user_altitude, range_ft ) * SG_RADIANS_TO_DEGREES;
+
+ // calculate look up/down to target
+ vert_offset = elevation - user_pitch;
+
+ /* this calculation needs to be fixed, but it isn't important anyway
+ // calculate range rate
+ double recip_bearing = bearing + 180.0;
+ if (recip_bearing > 360.0) recip_bearing -= 360.0;
+ double my_horiz_offset = recip_bearing - hdg;
+ if (my_horiz_offset > 180.0) my_horiz_offset -= 360.0;
+ if (my_horiz_offset < -180.0) my_horiz_offset += 360.0;
+ rdot = (-user_speed * cos( horiz_offset * SG_DEGREES_TO_RADIANS ))
+ +(-speed * 1.686 * cos( my_horiz_offset * SG_DEGREES_TO_RADIANS ));
+ */
+
+ // now correct look left/right for yaw
+ // horiz_offset += user_yaw; // FIXME: WHY WOULD WE WANT TO ADD IN SIDE-SLIP HERE?
+
+ // calculate values for radar display
+ y_shift = range * cos( horiz_offset * SG_DEGREES_TO_RADIANS);
+ x_shift = range * sin( horiz_offset * SG_DEGREES_TO_RADIANS);
+ rotation = hdg - user_heading;
+ if (rotation < 0.0) rotation += 360.0;
+ ht_diff = altitude_ft - user_altitude;
+
+ }
+
+ return range_ft2;
+}
+
+/*
+* Getters and Setters
*/
- // now correct look left/right for yaw
- // horiz_offset += user_yaw; // FIXME: WHY WOULD WE WANT TO ADD IN SIDE-SLIP HERE?
+SGVec3d FGAIBase::getCartPosAt(const SGVec3d& _off) const {
+ // Transform that one to the horizontal local coordinate system.
+ SGQuatd hlTrans = SGQuatd::fromLonLat(pos);
+
+ // and postrotate the orientation of the AIModel wrt the horizontal
+ // local frame
+ hlTrans *= SGQuatd::fromYawPitchRollDeg(hdg, pitch, roll);
- // calculate values for radar display
- y_shift = range * cos( horiz_offset * SG_DEGREES_TO_RADIANS);
- x_shift = range * sin( horiz_offset * SG_DEGREES_TO_RADIANS);
- rotation = hdg - user_heading;
- if (rotation < 0.0) rotation += 360.0;
- ht_diff = altitude_ft - user_altitude;
+ // The offset converted to the usual body fixed coordinate system
+ // rotated to the earth fiexed coordinates axis
+ SGVec3d off = hlTrans.backTransform(_off);
- }
+ // Add the position offset of the AIModel to gain the earth centered position
+ SGVec3d cartPos = SGVec3d::fromGeod(pos);
- return range_ft2;
+ return cartPos + off;
}
-SGVec3d
-FGAIBase::getCartPosAt(const SGVec3d& _off) const
-{
- // Transform that one to the horizontal local coordinate system.
-
- SGQuatd hlTrans = SGQuatd::fromLonLat(pos);
- // and postrotate the orientation of the AIModel wrt the horizontal
- // local frame
- hlTrans *= SGQuatd::fromYawPitchRollDeg(hdg, pitch, roll);
+SGVec3d FGAIBase::getCartPos() const {
+ SGVec3d cartPos = SGVec3d::fromGeod(pos);
+ return cartPos;
+}
- // The offset converted to the usual body fixed coordinate system
- // rotated to the earth fiexed coordinates axis
- SGVec3d off = hlTrans.backTransform(_off);
+double FGAIBase::_getCartPosX() const {
+ SGVec3d cartPos = getCartPos();
+ return cartPos.x();
+}
- // Add the position offset of the AIModel to gain the earth centered position
- SGVec3d cartPos = SGVec3d::fromGeod(pos);
+double FGAIBase::_getCartPosY() const {
+ SGVec3d cartPos = getCartPos();
+ return cartPos.y();
+}
- return cartPos + off;
+double FGAIBase::_getCartPosZ() const {
+ SGVec3d cartPos = getCartPos();
+ return cartPos.z();
}
-/*
- * getters and Setters
- */
void FGAIBase::_setLongitude( double longitude ) {
pos.setLongitudeDeg(longitude);
}
+
void FGAIBase::_setLatitude ( double latitude ) {
pos.setLatitudeDeg(latitude);
}
+void FGAIBase::_setUserPos(){
+ userpos.setLatitudeDeg(manager->get_user_latitude());
+ userpos.setLongitudeDeg(manager->get_user_longitude());
+ userpos.setElevationM(manager->get_user_altitude() * SG_FEET_TO_METER);
+}
+
+void FGAIBase::_setSubID( int s ) {
+ _subID = s;
+}
+
double FGAIBase::_getLongitude() const {
return pos.getLongitudeDeg();
}
-double FGAIBase::_getLatitude () const {
+
+double FGAIBase::_getLatitude() const {
return pos.getLatitudeDeg();
}
+
+double FGAIBase::_getElevationFt () const {
+ return pos.getElevationFt();
+}
+
double FGAIBase::_getRdot() const {
return rdot;
}
+
double FGAIBase::_getVS_fps() const {
return vs*60.0;
}
+
+double FGAIBase::_get_speed_east_fps() const {
+ return speed_east_deg_sec * ft_per_deg_lon;
+}
+
+double FGAIBase::_get_speed_north_fps() const {
+ return speed_north_deg_sec * ft_per_deg_lat;
+}
+
void FGAIBase::_setVS_fps( double _vs ) {
vs = _vs/60.0;
}
double FGAIBase::_getAltitude() const {
return altitude_ft;
}
+
+bool FGAIBase::_getServiceable() const {
+ return serviceable;
+}
+
+SGPropertyNode* FGAIBase::_getProps() const {
+ return props;
+}
+
void FGAIBase::_setAltitude( double _alt ) {
setAltitude( _alt );
}
return (fgGetFloat("/sim/time/sun-angle-rad") > 1.57);
}
+bool FGAIBase::_getCollisionData() {
+ return _collision_reported;
+}
+
+bool FGAIBase::_getImpactData() {
+ return _impact_reported;
+}
+
+double FGAIBase::_getImpactLat() const {
+ return _impact_lat;
+}
+
+double FGAIBase::_getImpactLon() const {
+ return _impact_lon;
+}
+
+double FGAIBase::_getImpactElevFt() const {
+ return _impact_elev * SG_METER_TO_FEET;
+}
+
+double FGAIBase::_getImpactPitch() const {
+ return _impact_pitch;
+}
+
+double FGAIBase::_getImpactRoll() const {
+ return _impact_roll;
+}
+
+double FGAIBase::_getImpactHdg() const {
+ return _impact_hdg;
+}
+
+double FGAIBase::_getImpactSpeed() const {
+ return _impact_speed;
+}
+
int FGAIBase::getID() const {
return _refID;
}
+int FGAIBase::_getSubID() const {
+ return _subID;
+}
+
+double FGAIBase::_getSpeed() const {
+ return speed;
+}
+
+double FGAIBase::_getRoll() const {
+ return roll;
+}
+
+double FGAIBase::_getPitch() const {
+ return pitch;
+}
+
+double FGAIBase::_getHeading() const {
+ return hdg;
+}
+
+double FGAIBase::_getXOffset() const {
+ return _x_offset;
+}
+
+double FGAIBase::_getYOffset() const {
+ return _y_offset;
+}
+
+double FGAIBase::_getZOffset() const {
+ return _z_offset;
+}
+
+const char* FGAIBase::_getPath() const {
+ return model_path.c_str();
+}
+
+const char* FGAIBase::_getSMPath() const {
+ return _path.c_str();
+}
+
+const char* FGAIBase::_getName() const {
+ return _name.c_str();
+}
+
+const char* FGAIBase::_getCallsign() const {
+ return _callsign.c_str();
+}
+
+const char* FGAIBase::_getSubmodel() const {
+ return _submodel.c_str();
+}
+
void FGAIBase::CalculateMach() {
// Calculate rho at altitude, using standard atmosphere
// For the temperature T and the pressure p,
-
double altitude = altitude_ft;
if (altitude < 36152) { // curve fits for the troposphere
- T = 59 - 0.00356 * altitude;
- p = 2116 * pow( ((T + 459.7) / 518.6) , 5.256);
-
+ T = 59 - 0.00356 * altitude;
+ p = 2116 * pow( ((T + 459.7) / 518.6) , 5.256);
} else if ( 36152 < altitude && altitude < 82345 ) { // lower stratosphere
- T = -70;
- p = 473.1 * pow( e , 1.73 - (0.000048 * altitude) );
-
+ T = -70;
+ p = 473.1 * pow( e , 1.73 - (0.000048 * altitude) );
} else { // upper stratosphere
- T = -205.05 + (0.00164 * altitude);
- p = 51.97 * pow( ((T + 459.7) / 389.98) , -11.388);
+ T = -205.05 + (0.00164 * altitude);
+ p = 51.97 * pow( ((T + 459.7) / 389.98) , -11.388);
}
rho = p / (1718 * (T + 459.7));
// where:
// a = speed of sound [ft/s]
// g = specific heat ratio, which is usually equal to 1.4
- // R = specific gas constant, which equals 1716 ft-lb/slug/°R
-
+ // R = specific gas constant, which equals 1716 ft-lb/slug/R
a = sqrt ( 1.4 * 1716 * (T + 459.7));
// calculate Mach number
-
Mach = speed/a;
- // cout << "Speed(ft/s) "<< speed <<" Altitude(ft) "<< altitude << " Mach " << Mach;
+ // cout << "Speed(ft/s) "<< speed <<" Altitude(ft) "<< altitude << " Mach " << Mach << endl;
}
int FGAIBase::_newAIModelID() {
static int id = 0;
- if (!++id)
- id++; // id = 0 is not allowed.
- return id;
+
+ if (!++id)
+ id++; // id = 0 is not allowed.
+
+ return id;
}