#include "AIModelData.hxx"
#include "AIManager.hxx"
+const char *default_model = "Models/Geometry/glider.ac";
const double FGAIBase::e = 2.71828183;
const double FGAIBase::lbs_to_slugs = 0.031080950172; //conversion factor
if (!scFileNode)
return;
- setPath(scFileNode->getStringValue("model", "Models/Geometry/glider.ac"));
+ setPath(scFileNode->getStringValue("model",
+ fgGetString("/sim/multiplay/default-model", default_model)));
setHeading(scFileNode->getDoubleValue("heading", 0.0));
setSpeed(scFileNode->getDoubleValue("speed", 0.0));
string f = osgDB::findDataFile(model_path, opt.get());
if(f.empty())
- f="Models/Geometry/glider.ac";
+ f = fgGetString("/sim/multiplay/default-model", default_model);
model = load3DModel(f, props);