#include "AIModelData.hxx"
#include "AIManager.hxx"
+const char *default_model = "Models/Geometry/glider.ac";
const double FGAIBase::e = 2.71828183;
const double FGAIBase::lbs_to_slugs = 0.031080950172; //conversion factor
_impact_speed(0),
_refID( _newAIModelID() ),
- _otype(ot)
+ _otype(ot),
+ _initialized(false)
{
tgt_heading = hdg = tgt_altitude_ft = tgt_speed = 0.0;
tgt_roll = roll = tgt_pitch = tgt_yaw = tgt_vs = vs = pitch = 0.0;
if (!scFileNode)
return;
- setPath(scFileNode->getStringValue("model", "Models/Geometry/glider.ac"));
+ setPath(scFileNode->getStringValue("model",
+ fgGetString("/sim/multiplay/default-model", default_model)));
setHeading(scFileNode->getDoubleValue("heading", 0.0));
setSpeed(scFileNode->getDoubleValue("speed", 0.0));
string f = osgDB::findDataFile(model_path, opt.get());
if(f.empty())
- f="Models/Geometry/glider.ac";
+ f = fgGetString("/sim/multiplay/default-model", default_model);
model = load3DModel(f, props);
- if (model.valid()) {
+ if (model.valid() && _initialized == false) {
model->setNodeMask(model->getNodeMask() & ~SG_NODEMASK_TERRAIN_BIT);
aip.init( model.get() );
aip.setVisible(true);
invisible = false;
globals->get_scenery()->get_scene_graph()->addChild(aip.getSceneGraph());
+ _initialized = true;
} else if (!model_path.empty()) {
SG_LOG(SG_INPUT, SG_WARN, "AIBase: Could not load model " << model_path);