FGAIBase::FGAIBase() {
_self = this;
_type_str = "model";
+ tgt_roll = roll = tgt_pitch = tgt_yaw = tgt_vs = vs = pitch = 0.0;
+ bearing = elevation = range = rdot = 0.0;
+ x_shift = y_shift = rotation = 0.0;
+ invisible = true;
+ model_path = "";
+ _otype = otNull;
}
FGAIBase::~FGAIBase() {
+ unbind();
_self = NULL;
}
void FGAIBase::Transform() {
- aip.setPosition(pos.lon(), pos.lat(), pos.elev() * SG_METER_TO_FEET);
- aip.setOrientation(roll, pitch, hdg);
- aip.update( globals->get_scenery()->get_center() );
+ if (!invisible) {
+ aip.setPosition(pos.lon(), pos.lat(), pos.elev() * SG_METER_TO_FEET);
+ aip.setOrientation(roll, pitch, hdg);
+ aip.update( globals->get_scenery()->get_center() );
+ }
}
p_vec.clear();
props = root->getNode(_type_str, num, true);
- ssgBranch *model = sgLoad3DModel( globals->get_fg_root(),
- model_path.c_str(),
- props,
- globals->get_sim_time_sec() );
+ ssgBranch *model = 0;
+ if (model_path != "") {
+ model = sgLoad3DModel( globals->get_fg_root(),
+ model_path.c_str(),
+ props,
+ globals->get_sim_time_sec() );
+ }
if (model) {
aip.init( model );
aip.setVisible(true);
+ invisible = false;
globals->get_scenery()->get_scene_graph()->addKid(aip.getSceneGraph());
} else {
- SG_LOG(SG_INPUT, SG_WARN, "AIBase: Could not load aircraft model.");
+ if (model_path != "") {
+ SG_LOG(SG_INPUT, SG_WARN, "AIBase: Could not load model.");
+ }
}
- tgt_roll = tgt_pitch = tgt_yaw = tgt_vs = vs = roll = pitch = 0.0;
setDie(false);
return true;
}
+bool FGAIBase::isa( object_type otype ) {
+ if ( otype == _otype ) { return true; }
+ else { return false; }
+}
+
+
void FGAIBase::bind() {
- props->tie("velocities/airspeed-kt", SGRawValuePointer<double>(&speed));
+ props->tie("id", SGRawValuePointer<int>(&id));
+ props->tie("velocities/true-airspeed-kt", SGRawValuePointer<double>(&speed));
props->tie("velocities/vertical-speed-fps",
SGRawValueFunctions<double>(FGAIBase::_getVS_fps,
FGAIBase::_setVS_fps));
props->tie("orientation/pitch-deg", SGRawValuePointer<double>(&pitch));
props->tie("orientation/roll-deg", SGRawValuePointer<double>(&roll));
- props->tie("orientation/heading-deg", SGRawValuePointer<double>(&hdg));
+ props->tie("orientation/true-heading-deg", SGRawValuePointer<double>(&hdg));
+
+ props->tie("radar/bearing-deg", SGRawValueFunctions<double>(FGAIBase::_getBearing));
+ props->tie("radar/elevation-deg", SGRawValueFunctions<double>(FGAIBase::_getElevation));
+ props->tie("radar/range-nm", SGRawValueFunctions<double>(FGAIBase::_getRange));
+// props->tie("radar/rdot-kts", SGRawValueFunctions<double>(FGAIBase::_getRdot));
+ props->tie("radar/h-offset", SGRawValueFunctions<double>(FGAIBase::_getH_offset));
+ props->tie("radar/v-offset", SGRawValueFunctions<double>(FGAIBase::_getV_offset));
+ props->tie("radar/x-shift", SGRawValueFunctions<double>(FGAIBase::_getX_shift));
+ props->tie("radar/y-shift", SGRawValueFunctions<double>(FGAIBase::_getY_shift));
+ props->tie("radar/rotation", SGRawValueFunctions<double>(FGAIBase::_getRotation));
props->tie("controls/lighting/nav-lights",
SGRawValueFunctions<bool>(FGAIBase::_isNight));
}
void FGAIBase::unbind() {
- props->untie("velocities/airspeed-kt");
+ props->untie("id");
+ props->untie("velocities/true-airspeed-kt");
props->untie("velocities/vertical-speed-fps");
props->untie("position/altitude-ft");
props->untie("orientation/pitch-deg");
props->untie("orientation/roll-deg");
- props->untie("orientation/heading-deg");
+ props->untie("orientation/true-heading-deg");
+
+ props->untie("radar/bearing-deg");
+ props->untie("radar/elevation-deg");
+ props->untie("radar/range-nm");
+// props->untie("radar/rdot-kts");
+ props->untie("radar/h-offset");
+ props->untie("radar/v-offset");
+ props->untie("radar/x-shift");
+ props->untie("radar/y-shift");
+ props->untie("radar/rotation");
props->untie("controls/controls/lighting/nav-lights");
}