# include <config.h>
#endif
-
#include <simgear/compiler.h>
-#include STL_STRING
+#include <string>
#include <osg/ref_ptr>
#include <osg/Node>
+#include <osgDB/FileUtils>
-#include <simgear/math/point3d.hxx>
-#include <simgear/math/polar3d.hxx>
-#include <simgear/math/sg_geodesy.hxx>
+#include <simgear/math/SGMath.hxx>
#include <simgear/misc/sg_path.hxx>
-#include <simgear/scene/model/location.hxx>
-#include <simgear/scene/model/model.hxx>
+#include <simgear/scene/model/modellib.hxx>
#include <simgear/scene/util/SGNodeMasks.hxx>
#include <simgear/debug/logstream.hxx>
#include <simgear/props/props.hxx>
#include "AIBase.hxx"
#include "AIManager.hxx"
+const char *default_model = "Models/Geometry/glider.ac";
const double FGAIBase::e = 2.71828183;
const double FGAIBase::lbs_to_slugs = 0.031080950172; //conversion factor
+using namespace simgear;
FGAIBase::FGAIBase(object_type ot) :
props( NULL ),
_impact_speed(0),
_refID( _newAIModelID() ),
- _otype(ot)
+ _otype(ot),
+ _initialized(false)
{
tgt_heading = hdg = tgt_altitude_ft = tgt_speed = 0.0;
tgt_roll = roll = tgt_pitch = tgt_yaw = tgt_vs = vs = pitch = 0.0;
_impact_reported = false;
_collision_reported = false;
_subID = 0;
+
+ _x_offset = 0;
+ _y_offset = 0;
+ _z_offset = 0;
+
+ _pitch_offset = 0;
+ _roll_offset = 0;
+ _yaw_offset = 0;
+
+ userpos = SGGeod::fromDeg(0, 0);
+
+ pos = SGGeod::fromDeg(0, 0);
+ speed = 0;
+ altitude_ft = 0;
+ speed_north_deg_sec = 0;
+ speed_east_deg_sec = 0;
+ turn_radius_ft = 0;
+
+ ft_per_deg_lon = 0;
+ ft_per_deg_lat = 0;
+
+ horiz_offset = 0;
+ vert_offset = 0;
+ ht_diff = 0;
+
+ serviceable = false;
+
+ fp = 0;
+
+ rho = 1;
+ T = 280;
+ p = 1e5;
+ a = 340;
+ Mach = 0;
}
FGAIBase::~FGAIBase() {
if (!scFileNode)
return;
- setPath(scFileNode->getStringValue("model", "Models/Geometry/glider.ac"));
+ setPath(scFileNode->getStringValue("model",
+ fgGetString("/sim/multiplay/default-model", default_model)));
setHeading(scFileNode->getDoubleValue("heading", 0.0));
setSpeed(scFileNode->getDoubleValue("speed", 0.0));
void FGAIBase::Transform() {
if (!invisible) {
+ aip.setVisible(true);
aip.setPosition(pos);
if (no_roll)
aip.setOrientation(roll, pitch, hdg);
aip.update();
+ } else {
+ aip.setVisible(false);
+ aip.update();
}
}
bool FGAIBase::init(bool search_in_AI_path) {
+ osg::ref_ptr<osgDB::ReaderWriter::Options> opt=
+ new osgDB::ReaderWriter::Options(*osgDB::Registry::instance()->getOptions());
+
+ if(search_in_AI_path)
+ {
+ SGPath ai_path(globals->get_fg_root());
+ ai_path.append("AI");
+ opt->getDatabasePathList().push_front(ai_path.str());
+ }
- if (!model_path.empty()) {
-
- if ( search_in_AI_path
- && (model_path.substr(model_path.size() - 4, 4) == ".xml")) {
- SGPath ai_path("AI");
- ai_path.append(model_path);
- try {
- model = load3DModel( globals->get_fg_root(), ai_path.str(), props,
- globals->get_sim_time_sec() );
- } catch (const sg_exception &e) {
- model = NULL;
- }
- } else
- model = NULL;
-
- if (!model.get()) {
- try {
- model = load3DModel( globals->get_fg_root(), model_path, props,
- globals->get_sim_time_sec() );
- } catch (const sg_exception &e) {
- model = NULL;
- }
- }
+ string f = osgDB::findDataFile(model_path, opt.get());
- }
+ if(f.empty())
+ f = fgGetString("/sim/multiplay/default-model", default_model);
- if (model.get()) {
+ model = load3DModel(f, props);
+
+ if (model.valid() && _initialized == false) {
aip.init( model.get() );
aip.setVisible(true);
invisible = false;
globals->get_scenery()->get_scene_graph()->addChild(aip.getSceneGraph());
- fgSetString("/ai/models/model-added", props->getPath());
+ _initialized = true;
} else if (!model_path.empty()) {
SG_LOG(SG_INPUT, SG_WARN, "AIBase: Could not load model " << model_path);
}
- props->setStringValue("submodels/path", _path.c_str());
setDie(false);
return true;
}
+void FGAIBase::initModel(osg::Node *node)
+{
+ if (model.valid()) {
+
+ fgSetString("/ai/models/model-added", props->getPath().c_str());
+
+ } else if (!model_path.empty()) {
+ SG_LOG(SG_INPUT, SG_WARN, "AIBase: Could not load model " << model_path);
+ }
+
+ props->setStringValue("submodels/path", _path.c_str());
+ setDie(false);
+}
+
-osg::Node* FGAIBase::load3DModel(const string& fg_root,
- const string &path,
- SGPropertyNode *prop_root,
- double sim_time_sec)
+osg::Node* FGAIBase::load3DModel(const string &path, SGPropertyNode *prop_root)
{
- model = sgLoad3DModel(fg_root, path, prop_root, sim_time_sec, 0,
- new FGNasalModelData(prop_root));
- model->setNodeMask(model->getNodeMask() & ~SG_NODEMASK_TERRAIN_BIT);
+ model = SGModelLib::loadPagedModel(path, prop_root, new FGNasalModelData(prop_root));
+ initModel(model.get());
return model.get();
}
props->untie("radar/ht-diff-ft");
props->untie("controls/lighting/nav-lights");
+
+ props->setBoolValue("/sim/controls/radar/", true);
+
}
double FGAIBase::UpdateRadar(FGAIManager* manager) {
+ bool control = fgGetBool("/sim/controls/radar", true);
+
+ if(!control) return 0;
+
double radar_range_ft2 = fgGetDouble("/instrumentation/radar/range");
bool force_on = fgGetBool("/instrumentation/radar/debug-mode", false);
radar_range_ft2 *= SG_NM_TO_METER * SG_METER_TO_FEET * 1.1; // + 10%
}
SGVec3d FGAIBase::getCartPos() const {
- // Transform that one to the horizontal local coordinate system.
- SGQuatd hlTrans = SGQuatd::fromLonLat(pos);
-
- // and postrotate the orientation of the AIModel wrt the horizontal
- // local frame
- hlTrans *= SGQuatd::fromYawPitchRollDeg(hdg, pitch, roll);
-
SGVec3d cartPos = SGVec3d::fromGeod(pos);
-
return cartPos;
}
+bool FGAIBase::getGroundElevationM(const SGGeod& pos, double& elev,
+ const SGMaterial** material) const {
+ return globals->get_scenery()->get_elevation_m(pos, elev, material,
+ model.get());
+}
+
double FGAIBase::_getCartPosX() const {
SGVec3d cartPos = getCartPos();
return cartPos.x();
pos.setLatitudeDeg(latitude);
}
+void FGAIBase::_setUserPos(){
+ userpos.setLatitudeDeg(manager->get_user_latitude());
+ userpos.setLongitudeDeg(manager->get_user_longitude());
+ userpos.setElevationM(manager->get_user_altitude() * SG_FEET_TO_METER);
+}
+
void FGAIBase::_setSubID( int s ) {
_subID = s;
}
return hdg;
}
+double FGAIBase::_getXOffset() const {
+ return _x_offset;
+}
+
+double FGAIBase::_getYOffset() const {
+ return _y_offset;
+}
+
+double FGAIBase::_getZOffset() const {
+ return _z_offset;
+}
+
const char* FGAIBase::_getPath() const {
return model_path.c_str();
}
return _submodel.c_str();
}
-
void FGAIBase::CalculateMach() {
// Calculate rho at altitude, using standard atmosphere
// For the temperature T and the pressure p,