#include <Main/globals.hxx>
#include <Scenery/scenery.hxx>
+#include <Scripting/NasalSys.hxx>
#include "AIBase.hxx"
-#include "AIModelData.hxx"
#include "AIManager.hxx"
const char *default_model = "Models/Geometry/glider.ac";
_impact_reported = false;
_collision_reported = false;
_subID = 0;
+
+ _x_offset = 0;
+ _y_offset = 0;
+ _z_offset = 0;
+
+ _pitch_offset = 0;
+ _roll_offset = 0;
+ _yaw_offset = 0;
+
+ userpos = SGGeod::fromDeg(0, 0);
+
+ pos = SGGeod::fromDeg(0, 0);
+ speed = 0;
+ altitude_ft = 0;
+ speed_north_deg_sec = 0;
+ speed_east_deg_sec = 0;
+ turn_radius_ft = 0;
+
+ ft_per_deg_lon = 0;
+ ft_per_deg_lat = 0;
+
+ horiz_offset = 0;
+ vert_offset = 0;
+ ht_diff = 0;
+
+ serviceable = false;
+
+ fp = 0;
+
+ rho = 1;
+ T = 280;
+ p = 1e5;
+ a = 340;
+ Mach = 0;
}
FGAIBase::~FGAIBase() {
model = load3DModel(f, props);
if (model.valid() && _initialized == false) {
- model->setNodeMask(model->getNodeMask() & ~SG_NODEMASK_TERRAIN_BIT);
aip.init( model.get() );
aip.setVisible(true);
invisible = false;
void FGAIBase::initModel(osg::Node *node)
{
if (model.valid()) {
- fgSetString("/ai/models/model-added", props->getPath());
+
+ fgSetString("/ai/models/model-added", props->getPath().c_str());
} else if (!model_path.empty()) {
SG_LOG(SG_INPUT, SG_WARN, "AIBase: Could not load model " << model_path);
osg::Node* FGAIBase::load3DModel(const string &path, SGPropertyNode *prop_root)
{
- model = SGModelLib::loadPagedModel(path, prop_root, new FGAIModelData(this, prop_root));
+ model = SGModelLib::loadPagedModel(path, prop_root, new FGNasalModelData(prop_root));
+ initModel(model.get());
return model.get();
}
props->untie("radar/ht-diff-ft");
props->untie("controls/lighting/nav-lights");
+
+ props->setBoolValue("/sim/controls/radar/", true);
+
}
double FGAIBase::UpdateRadar(FGAIManager* manager) {
+ bool control = fgGetBool("/sim/controls/radar", true);
+
+ if(!control) return 0;
+
double radar_range_ft2 = fgGetDouble("/instrumentation/radar/range");
bool force_on = fgGetBool("/instrumentation/radar/debug-mode", false);
radar_range_ft2 *= SG_NM_TO_METER * SG_METER_TO_FEET * 1.1; // + 10%
return cartPos;
}
+bool FGAIBase::getGroundElevationM(const SGGeod& pos, double& elev,
+ const SGMaterial** material) const {
+ return globals->get_scenery()->get_elevation_m(pos, elev, material,
+ model.get());
+}
+
double FGAIBase::_getCartPosX() const {
SGVec3d cartPos = getCartPos();
return cartPos.x();