# include <config.h>
#endif
+#include <simgear/compiler.h>
+
+#include STL_STRING
+
#include <plib/sg.h>
#include <plib/ssg.h>
-#include <Main/globals.hxx>
-#include <Scenery/scenery.hxx>
+
#include <simgear/math/point3d.hxx>
#include <simgear/misc/sg_path.hxx>
#include <simgear/scene/model/location.hxx>
#include <simgear/scene/model/model.hxx>
#include <simgear/debug/logstream.hxx>
-#include <string>
+#include <simgear/props/props.hxx>
+
+#include <Main/globals.hxx>
+#include <Scenery/scenery.hxx>
+
#include "AIBase.hxx"
+FGAIBase *FGAIBase::_self = NULL;
+
+FGAIBase::FGAIBase() {
+ _self = this;
+ _type_str = "model";
+}
+
FGAIBase::~FGAIBase() {
+ _self = NULL;
}
void FGAIBase::update(double dt) {
bool FGAIBase::init() {
+
+ SGPropertyNode *root = globals->get_props()->getNode("ai/models", true);
+ vector<SGPropertyNode_ptr> p_vec = root->getChildren(_type_str);
+ unsigned num = p_vec.size();
+ p_vec.clear();
+
+ props = root->getNode(_type_str, num, true);
ssgBranch *model = sgLoad3DModel( globals->get_fg_root(),
model_path.c_str(),
- globals->get_props(),
+ props,
globals->get_sim_time_sec() );
if (model) {
aip.init( model );
setDie(false);
}
-
-void FGAIBase::setPath( const char* model ) {
- model_path.append(model);
+void FGAIBase::bind() {
+ props->tie("velocities/airspeed-kt", SGRawValuePointer<double>(&speed));
+ props->tie("velocities/vertical-speed-fps", SGRawValuePointer<double>(&vs));
+
+ props->tie("position/altitude-ft", SGRawValuePointer<double>(&altitude));
+ props->tie("position/latitude-deg",
+ SGRawValueFunctions<double>(FGAIBase::_getLatitude,
+ FGAIBase::_setLatitude));
+ props->tie("position/longitude-deg",
+ SGRawValueFunctions<double>(FGAIBase::_getLongitude,
+ FGAIBase::_setLongitude));
+
+ props->tie("orientation/pitch-deg", SGRawValuePointer<double>(&pitch));
+ props->tie("orientation/roll-deg", SGRawValuePointer<double>(&roll));
+ props->tie("orientation/heading-deg", SGRawValuePointer<double>(&hdg));
}
-void FGAIBase::setSpeed( double speed_KTAS ) {
- speed = tgt_speed = speed_KTAS;
-}
+void FGAIBase::unbind() {
+ props->untie("velocities/airspeed-kt");
+ props->untie("velocities/vertical-speed-fps");
-void FGAIBase::setAltitude( double altitude_ft ) {
- altitude = tgt_altitude = altitude_ft;
- pos.setelev(altitude * 0.3048);
-}
+ props->untie("position/altitude-ft");
+ props->untie("position/latitude-deg");
+ props->untie("position/longitude-deg");
-void FGAIBase::setLongitude( double longitude ) {
- pos.setlon(longitude);
+ props->untie("orientation/pitch-deg");
+ props->untie("orientation/roll-deg");
+ props->untie("orientation/heading-deg");
}
-void FGAIBase::setLatitude( double latitude ) {
- pos.setlat(latitude);
-}
-void FGAIBase::setHeading( double heading ) {
- hdg = tgt_heading = heading;
+void FGAIBase::_setLongitude( double longitude ) {
+ _self->pos.setlon(longitude);
}
-void FGAIBase::setDie( bool die ) {
- delete_me = die;
+void FGAIBase::_setLatitude ( double latitude ) {
+ _self->pos.setlat(latitude);
}
+double FGAIBase::_getLongitude() { return _self->pos.lon(); }
+
+double FGAIBase::_getLatitude () { return _self->pos.lat(); }