]> git.mxchange.org Git - flightgear.git/blobdiff - src/AIModel/AIBase.cxx
Durk Talsma:
[flightgear.git] / src / AIModel / AIBase.cxx
index 182c3e11459b5918ea14889c5864ad1f3d2e103a..e816b232b70d6c5561c472dd1c688ec34362a66f 100644 (file)
@@ -30,6 +30,7 @@
 #include <plib/ssg.h>
 
 #include <simgear/math/point3d.hxx>
+#include <simgear/math/sg_geodesy.hxx>
 #include <simgear/misc/sg_path.hxx>
 #include <simgear/scene/model/location.hxx>
 #include <simgear/scene/model/model.hxx>
 #include "AIBase.hxx"
 #include "AIManager.hxx"
 
-FGAIBase::FGAIBase() {
+
+const double FGAIBase::e = 2.71828183;
+const double FGAIBase::lbs_to_slugs = 0.031080950172;   //conversion factor
+
+
+FGAIBase::FGAIBase()
+  : fp( NULL ),
+    model( NULL ),
+    props( NULL ),
+    manager( NULL ),
+    _refID( _newAIModelID() )
+{
     _type_str = "model";
+    tgt_heading = tgt_altitude = tgt_speed = 0.0;
     tgt_roll = roll = tgt_pitch = tgt_yaw = tgt_vs = vs = pitch = 0.0;
     bearing = elevation = range = rdot = 0.0;
     x_shift = y_shift = rotation = 0.0;
+    in_range = false;
     invisible = true;
     no_roll = true;
+    life = 900;
     model_path = "";
-    model = 0;
     _otype = otNull;
     index = 0;
+    delete_me = false;
 }
 
 FGAIBase::~FGAIBase() {
-    globals->get_scenery()->get_scene_graph()->removeKid(aip.getSceneGraph());
+    // Unregister that one at the scenery manager
+    if (globals->get_scenery()) {
+        globals->get_scenery()->unregister_placement_transform(aip.getTransform());
+        globals->get_scenery()->get_scene_graph()->removeKid(aip.getSceneGraph());
+    }
     // unbind();
     SGPropertyNode *root = globals->get_props()->getNode("ai/models", true);
     root->removeChild(_type_str.c_str(), index);
+    delete fp;
+    fp = NULL;
+    ssgDeRefDelete(model);
+    model = 0;
 }
 
 void FGAIBase::update(double dt) {
-}
+    if (_otype == otStatic) return;
+    if (_otype == otBallistic) CalculateMach();
 
+    ft_per_deg_lat = 366468.96 - 3717.12 * cos(pos.lat()*SGD_DEGREES_TO_RADIANS);
+    ft_per_deg_lon = 365228.16 * cos(pos.lat()*SGD_DEGREES_TO_RADIANS);
+}
 
 void FGAIBase::Transform() {
     if (!invisible) {
@@ -75,7 +102,7 @@ void FGAIBase::Transform() {
       } else {
          aip.setOrientation(roll, pitch, hdg);
       }
-      aip.update( globals->get_scenery()->get_center() );    
+      aip.update();    
     }
 }
 
@@ -83,22 +110,30 @@ void FGAIBase::Transform() {
 bool FGAIBase::init() {
 
    SGPropertyNode *root = globals->get_props()->getNode("ai/models", true);
+
    index = manager->getNum(_otype) - 1;
    props = root->getNode(_type_str.c_str(), index, true);
+
    if (model_path != "") {
-      model = sgLoad3DModel( globals->get_fg_root(),
-                            model_path.c_str(),
+    try {
+      model = load3DModel( globals->get_fg_root(),
+                            SGPath(model_path).c_str(),
                              props,
                             globals->get_sim_time_sec() );
+    } catch (const sg_exception &e) {
+       model = NULL;
+    }
    }
    if (model) {
      aip.init( model );
      aip.setVisible(true);
      invisible = false;
      globals->get_scenery()->get_scene_graph()->addKid(aip.getSceneGraph());
+     // Register that one at the scenery manager
+     globals->get_scenery()->register_placement_transform(aip.getTransform());
    } else {
      if (model_path != "") { 
-       SG_LOG(SG_INPUT, SG_WARN, "AIBase: Could not load model.");
+       SG_LOG(SG_INPUT, SG_WARN, "AIBase: Could not load model " << model_path);
      }
    } 
 
@@ -107,6 +142,39 @@ bool FGAIBase::init() {
    return true;
 }
 
+
+ssgBranch * FGAIBase::load3DModel(const string& fg_root, 
+                                 const string &path,
+                                 SGPropertyNode *prop_root, 
+                                 double sim_time_sec)
+{
+  // some more code here to check whether a model with this name has already been loaded
+  // if not load it, otherwise, get the memory pointer and do something like 
+  // SetModel as in ATC/AIEntity.cxx
+  //SSGBranch *model;
+  model = manager->getModel(path);
+  if (!(model))
+    {
+      model = sgLoad3DModel(fg_root,
+                           path,
+                           prop_root,
+                           sim_time_sec);
+      manager->setModel(path, model);
+    }
+  //else
+  //  {
+  //    model->ref();
+  //    aip.init(model);
+  //    aip.setVisible(false);
+  //    globals->get_scenery()->get_scene_graph()->addKid(aip.getSceneGraph());
+  // do some setModel stuff.
+  
+  if (model)
+    model->ref();
+
+  return model;
+}
+
 bool FGAIBase::isa( object_type otype ) {
  if ( otype == _otype ) { return true; }
  else { return false; } 
@@ -114,30 +182,32 @@ bool FGAIBase::isa( object_type otype ) {
 
 
 void FGAIBase::bind() {
-   props->tie("id", SGRawValuePointer<int>(&id));
+   props->tie("id", SGRawValueMethods<FGAIBase,int>(*this,
+                                         &FGAIBase::getID));
    props->tie("velocities/true-airspeed-kt",  SGRawValuePointer<double>(&speed));
    props->tie("velocities/vertical-speed-fps",
                SGRawValueMethods<FGAIBase,double>(*this,
-                                         FGAIBase::_getVS_fps,
-                                         FGAIBase::_setVS_fps));
+                                         &FGAIBase::_getVS_fps,
+                                         &FGAIBase::_setVS_fps));
 
    props->tie("position/altitude-ft",
                SGRawValueMethods<FGAIBase,double>(*this,
-                                         FGAIBase::_getAltitude,
-                                         FGAIBase::_setAltitude));
+                                         &FGAIBase::_getAltitude,
+                                         &FGAIBase::_setAltitude));
    props->tie("position/latitude-deg",
                SGRawValueMethods<FGAIBase,double>(*this,
-                                         FGAIBase::_getLatitude,
-                                         FGAIBase::_setLatitude));
+                                         &FGAIBase::_getLatitude,
+                                         &FGAIBase::_setLatitude));
    props->tie("position/longitude-deg",
                SGRawValueMethods<FGAIBase,double>(*this,
-                                         FGAIBase::_getLongitude,
-                                         FGAIBase::_setLongitude));
+                                         &FGAIBase::_getLongitude,
+                                         &FGAIBase::_setLongitude));
 
    props->tie("orientation/pitch-deg",   SGRawValuePointer<double>(&pitch));
    props->tie("orientation/roll-deg",    SGRawValuePointer<double>(&roll));
    props->tie("orientation/true-heading-deg", SGRawValuePointer<double>(&hdg));
 
+   props->tie("radar/in-range", SGRawValuePointer<bool>(&in_range));
    props->tie("radar/bearing-deg",   SGRawValuePointer<double>(&bearing));
    props->tie("radar/elevation-deg", SGRawValuePointer<double>(&elevation));
    props->tie("radar/range-nm", SGRawValuePointer<double>(&range));
@@ -148,9 +218,10 @@ void FGAIBase::bind() {
    props->tie("radar/rotation", SGRawValuePointer<double>(&rotation));
 
    props->tie("controls/lighting/nav-lights",
-               SGRawValueMethods<FGAIBase,bool>(*this, _isNight));
+               SGRawValueFunctions<bool>(_isNight));
    props->setBoolValue("controls/lighting/beacon", true);
    props->setBoolValue("controls/lighting/strobe", true);
+   props->setBoolValue("controls/glide-path", true);
 }
 
 void FGAIBase::unbind() {
@@ -166,6 +237,7 @@ void FGAIBase::unbind() {
     props->untie("orientation/roll-deg");
     props->untie("orientation/true-heading-deg");
 
+    props->untie("radar/in-range");
     props->untie("radar/bearing-deg");
     props->untie("radar/elevation-deg");
     props->untie("radar/range-nm");
@@ -178,6 +250,121 @@ void FGAIBase::unbind() {
     props->untie("controls/lighting/nav-lights");
 }
 
+double FGAIBase::UpdateRadar(FGAIManager* manager)
+{
+   double radar_range_ft2 = fgGetDouble("/instrumentation/radar/range");
+   radar_range_ft2 *= SG_NM_TO_METER * SG_METER_TO_FEET * 1.1; // + 10%
+   radar_range_ft2 *= radar_range_ft2;
+
+   double user_latitude  = manager->get_user_latitude();
+   double user_longitude = manager->get_user_longitude();
+   double lat_range = fabs(pos.lat() - user_latitude) * ft_per_deg_lat;
+   double lon_range = fabs(pos.lon() - user_longitude) * ft_per_deg_lon;
+   double range_ft2 = lat_range*lat_range + lon_range*lon_range;
+
+   //
+   // Test whether the target is within radar range.
+   //
+   in_range = (range_ft2 && (range_ft2 <= radar_range_ft2));
+   if ( in_range )
+   {
+     props->setBoolValue("radar/in-range", true);
+
+     // copy values from the AIManager
+     double user_altitude  = manager->get_user_altitude();
+     double user_heading   = manager->get_user_heading();
+     double user_pitch     = manager->get_user_pitch();
+     double user_yaw       = manager->get_user_yaw();
+     double user_speed     = manager->get_user_speed();
+
+     // calculate range to target in feet and nautical miles
+     double range_ft = sqrt( range_ft2 );
+     range = range_ft / 6076.11549;
+
+     // calculate bearing to target
+     if (pos.lat() >= user_latitude) {
+        bearing = atan2(lat_range, lon_range) * SG_RADIANS_TO_DEGREES;
+        if (pos.lon() >= user_longitude) {
+           bearing = 90.0 - bearing;
+        } else {
+           bearing = 270.0 + bearing;
+        }
+     } else {
+        bearing = atan2(lon_range, lat_range) * SG_RADIANS_TO_DEGREES;
+        if (pos.lon() >= user_longitude) {
+           bearing = 180.0 - bearing;
+        } else {
+           bearing = 180.0 + bearing;
+        }
+     }
+
+     // calculate look left/right to target, without yaw correction
+     horiz_offset = bearing - user_heading;
+     if (horiz_offset > 180.0) horiz_offset -= 360.0;
+     if (horiz_offset < -180.0) horiz_offset += 360.0;
+
+     // calculate elevation to target
+     elevation = atan2( altitude * SG_METER_TO_FEET - user_altitude, range_ft )
+                        * SG_RADIANS_TO_DEGREES;
+
+     // calculate look up/down to target
+     vert_offset = elevation + user_pitch;
+
+     /* this calculation needs to be fixed, but it isn't important anyway
+     // calculate range rate
+     double recip_bearing = bearing + 180.0;
+     if (recip_bearing > 360.0) recip_bearing -= 360.0;
+     double my_horiz_offset = recip_bearing - hdg;
+     if (my_horiz_offset > 180.0) my_horiz_offset -= 360.0;
+     if (my_horiz_offset < -180.0) my_horiz_offset += 360.0;
+     rdot = (-user_speed * cos( horiz_offset * SG_DEGREES_TO_RADIANS ))
+             +(-speed * 1.686 * cos( my_horiz_offset * SG_DEGREES_TO_RADIANS ));
+*/
+
+     // now correct look left/right for yaw
+     horiz_offset += user_yaw;
+
+     // calculate values for radar display
+     y_shift = range * cos( horiz_offset * SG_DEGREES_TO_RADIANS);
+     x_shift = range * sin( horiz_offset * SG_DEGREES_TO_RADIANS);
+     rotation = hdg - user_heading;
+     if (rotation < 0.0) rotation += 360.0;
+
+   }
+
+   return range_ft2;
+}
+
+Point3D
+FGAIBase::getCartPosAt(const Point3D& off) const
+{
+  // The offset converted to the usual body fixed coordinate system.
+  sgdVec3 sgdOff;
+  sgdSetVec3(sgdOff, -off.x(), off.z(), -off.y());
+
+  // Transform that one to the horizontal local coordinate system.
+  sgdMat4 hlTrans;
+  sgdMakeRotMat4(hlTrans, hdg, pitch, roll);
+  sgdXformPnt3(sgdOff, hlTrans);
+
+  // Now transform to the wgs84 earth centeres system.
+  Point3D pos2(pos.lon()* SGD_DEGREES_TO_RADIANS,
+               pos.lat() * SGD_DEGREES_TO_RADIANS,
+               pos.elev());
+  Point3D cartPos3D = sgGeodToCart(pos2);
+  sgdMat4 ecTrans;
+  sgdMakeCoordMat4(ecTrans, cartPos3D.x(), cartPos3D.y(), cartPos3D.z(),
+                   pos.lon(), 0, - 90 - pos.lat());
+  sgdXformPnt3(sgdOff, ecTrans);
+
+  return Point3D(sgdOff[0], sgdOff[1], sgdOff[2]);
+}
+
+Point3D
+FGAIBase::getGeocPosAt(const Point3D& off) const
+{
+  return sgCartToGeod(getCartPosAt(off));
+}
 
 /*
  * getters and Setters
@@ -212,7 +399,52 @@ void FGAIBase::_setAltitude( double _alt ) {
     setAltitude( _alt );
 }
 
-bool FGAIBase::_isNight() const {
+bool FGAIBase::_isNight() {
     return (fgGetFloat("/sim/time/sun-angle-rad") > 1.57);
 }
 
+int FGAIBase::getID() const {
+    return  _refID;
+}
+
+void FGAIBase::CalculateMach() {
+     // Calculate rho at altitude, using standard atmosphere
+     // For the temperature T and the pressure p,
+     if (altitude < 36152) {           // curve fits for the troposphere
+       T = 59 - 0.00356 * altitude;
+       p = 2116 * pow( ((T + 459.7) / 518.6) , 5.256);
+     } else if ( 36152 < altitude && altitude < 82345 ) {    // lower stratosphere
+       T = -70;
+       p = 473.1 * pow( e , 1.73 - (0.000048 * altitude) );
+     } else {                                    //  upper stratosphere
+       T = -205.05 + (0.00164 * altitude);
+       p = 51.97 * pow( ((T + 459.7) / 389.98) , -11.388);
+     }
+     rho = p / (1718 * (T + 459.7));
+       
+       // calculate the speed of sound at altitude
+       // a = sqrt ( g * R * (T + 459.7))
+       // where:
+       // a = speed of sound [ft/s]
+       // g = specific heat ratio, which is usually equal to 1.4  
+       // R = specific gas constant, which equals 1716 ft-lb/slug/°R 
+       
+       a = sqrt ( 1.4 * 1716 * (T + 459.7));
+       
+       // calculate Mach number
+       
+       Mach = speed/a;
+       
+ //    cout  << "Speed(ft/s) "<< speed <<" Altitude(ft) "<< altitude << " Mach " << Mach;
+}
+
+int FGAIBase::_newAIModelID() {
+   static int id = 0;
+   if (!++id) id++;    // id = 0 is not allowed.
+   return id;
+}
+