-// FGAIBase - abstract base class for AI objects
+// FGAIBase.hxx - abstract base class for AI objects
// Written by David Culp, started Nov 2003, based on
// David Luff's FGAIEntity class.
// - davidculp2@comcast.net
#include <simgear/scene/model/placement.hxx>
#include <Main/fg_props.hxx>
-#include "AIFlightPlan.hxx"
SG_USING_STD(string);
class FGAIManager;
+class FGAIFlightPlan;
+
+
+typedef struct {
+ string callsign;
+
+ // can be aircraft, ship, storm, thermal or ballistic
+ string m_type;
+ string m_class;
+ string path;
+ string flightplan;
+
+ FGAIFlightPlan *fp;
+
+ double repeat; // in seconds
+ double latitude; // used if no flightplan defined
+ double longitude; // used if no flightplan defined
+ double altitude; // used if no flightplan defined
+ double speed; // used if no flightplan defined
+ double heading; // used if no flightplan defined
+ double roll; // used if no flightplan defined
+ double azimuth; // used by ballistic objects
+ double elevation; // used by ballistic objects
+ double rudder; // used by ship objects
+ double strength; // used by thermal objects
+ double diameter; // used by thermal objects
+ double eda; // used by ballistic objects
+ double life; // life span in seconds
+ double buoyancy; // acceleration in ft per sec2
+ double wind_from_east; // in feet per second
+ double wind_from_north; // in feet per second
+ double cd; // coefficient of drag
+ bool wind; // if true, model reacts to parent wind
+ double mass; // in slugs
+} FGAIModelEntity;
+
class FGAIBase {
virtual void update(double dt);
inline Point3D GetPos() { return(pos); }
- enum object_type { otNull, otAircraft, otShip, otBallistic,
- otRocket, otStorm, otThermal };
+ enum object_type { otNull = 0, otAircraft, otShip, otBallistic,
+ otRocket, otStorm, otThermal,
+ MAX_OBJECTS }; // Needs to be last!!!
virtual bool init();
virtual void bind();
void setLongitude( double longitude );
void setBank( double bank );
- void setID( int ID );
- int getID();
+ void* getID();
void setDie( bool die );
bool getDie();
ssgBranch * model; //The 3D model object
SGModelPlacement aip;
bool delete_me;
- int id;
bool invisible;
bool no_roll;
+ double life;
FGAIFlightPlan *fp;
void Transform();
double _getY_shift() const;
double _getRotation() const;
+ double rho;
+ double T; // temperature, degs farenheit
+ double p; // pressure lbs/sq ft
+ double a; // speed of sound at altitude (ft/s)
+ double Mach; // Mach number
+
+ static const double e;
+ static const double lbs_to_slugs;
+
+ int _getID() const;
+
inline double _getRange() { return range; };
static bool _isNight();
inline void FGAIBase::setDie( bool die ) { delete_me = die; }
inline bool FGAIBase::getDie() { return delete_me; }
-inline void FGAIBase::setID( int ID ) { id = ID; }
-inline int FGAIBase::getID() { return id; }
-
inline FGAIBase::object_type FGAIBase::getType() { return _otype; }
+inline void* FGAIBase::getID() { return this; }
+
#endif // _FG_AIBASE_HXX