-// FGAIBase - abstract base class for AI objects
+// FGAIBase.hxx - abstract base class for AI objects
// Written by David Culp, started Nov 2003, based on
// David Luff's FGAIEntity class.
// - davidculp2@comcast.net
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
-// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#ifndef _FG_AIBASE_HXX
#define _FG_AIBASE_HXX
#include <string>
+#include <list>
#include <simgear/constants.h>
+#include <simgear/math/SGMath.hxx>
#include <simgear/math/point3d.hxx>
#include <simgear/scene/model/placement.hxx>
+#include <simgear/misc/sg_path.hxx>
+#include <simgear/structure/ssgSharedPtr.hxx>
+#include <simgear/structure/SGReferenced.hxx>
#include <Main/fg_props.hxx>
SG_USING_STD(string);
+SG_USING_STD(list);
class FGAIManager;
+class FGAIFlightPlan;
-class FGAIBase {
+class FGAIBase : public SGReferenced {
public:
+ enum object_type { otNull = 0, otAircraft, otShip, otCarrier, otBallistic,
+ otRocket, otStorm, otThermal, otStatic, otMultiplayer,
+ MAX_OBJECTS }; // Needs to be last!!!
- FGAIBase();
+ FGAIBase(object_type ot);
virtual ~FGAIBase();
- virtual void update(double dt);
- inline Point3D GetPos() { return(pos); }
+ inline const Point3D& GetPos() const { return(pos); }
- enum object_type { otNull, otAircraft, otShip, otBallistic,
- otRocket, otStorm, otThermal };
+ virtual void readFromScenario(SGPropertyNode* scFileNode);
virtual bool init();
+ virtual void update(double dt);
virtual void bind();
virtual void unbind();
+ void setManager(FGAIManager* mgr, SGPropertyNode* p);
void setPath( const char* model );
void setSpeed( double speed_KTAS );
void setAltitude( double altitude_ft );
void setLatitude( double latitude );
void setLongitude( double longitude );
void setBank( double bank );
+ void setPitch( double newpitch );
+ void setRadius ( double radius );
+ void setXoffset( double x_offset );
+ void setYoffset( double y_offset );
+ void setZoffset( double z_offset );
+
+ int getID() const;
- void setID( int ID );
- int getID();
void setDie( bool die );
bool getDie();
+ SGVec3d getCartPosAt(const SGVec3d& off) const;
+
protected:
- SGPropertyNode *props;
+ SGPropertyNode_ptr props;
FGAIManager* manager;
// these describe the model's actual state
double pitch; // degrees, nose-down is negative
double speed; // knots true airspeed
double altitude; // meters above sea level
- double vs; // vertical speed, feet per minute
+ double vs; // vertical speed, feet per minute
+ double turn_radius_ft; // turn radius ft at 15 kts rudder angle 15 degrees
+
+ double ft_per_deg_lon;
+ double ft_per_deg_lat;
// these describe the model's desired state
double tgt_heading; // target heading, degrees true
double tgt_vs;
// these describe radar information for the user
+ bool in_range; // true if in range of the radar, otherwise false
double bearing; // true bearing from user to this model
double elevation; // elevation in degrees from user to this model
double range; // range from user to this model, nm
string model_path; //Path to the 3D model
- ssgBranch * model; //The 3D model object
+ ssgSharedPtr<ssgBranch> model; //The 3D model object
SGModelPlacement aip;
bool delete_me;
- int id;
bool invisible;
bool no_roll;
+ double life;
+ FGAIFlightPlan *fp;
void Transform();
+ void CalculateMach();
+ double UpdateRadar(FGAIManager* manager);
+
+ static int _newAIModelID();
- string _type_str;
+private:
+ const int _refID;
object_type _otype;
- int index;
public:
object_type getType();
+ virtual const char* getTypeString(void) const { return "null"; }
bool isa( object_type otype );
double _getVS_fps() const;
double _getY_shift() const;
double _getRotation() const;
+ double rho;
+ double T; // temperature, degs farenheit
+ double p; // pressure lbs/sq ft
+ double a; // speed of sound at altitude (ft/s)
+ double Mach; // Mach number
+
+ static const double e;
+ static const double lbs_to_slugs;
+
inline double _getRange() { return range; };
+ ssgBranch * load3DModel(const string& fg_root,
+ const string &path,
+ SGPropertyNode *prop_root,
+ double sim_time_sec);
static bool _isNight();
};
+inline void FGAIBase::setManager(FGAIManager* mgr, SGPropertyNode* p) {
+ manager = mgr;
+ props = p;
+}
-inline void FGAIBase::setPath( const char* model ) {
+inline void FGAIBase::setPath(const char* model ) {
model_path.append(model);
}
speed = tgt_speed = speed_KTAS;
}
+inline void FGAIBase::setRadius( double radius ) {
+ turn_radius_ft = radius;
+}
+
inline void FGAIBase::setHeading( double heading ) {
hdg = tgt_heading = heading;
}
inline void FGAIBase::setBank( double bank ) {
roll = tgt_roll = bank;
+ no_roll = false;
+}
+
+inline void FGAIBase::setPitch( double newpitch ) {
+ pitch = tgt_pitch = newpitch;
}
inline void FGAIBase::setLongitude( double longitude ) {
inline void FGAIBase::setDie( bool die ) { delete_me = die; }
inline bool FGAIBase::getDie() { return delete_me; }
-inline void FGAIBase::setID( int ID ) { id = ID; }
-inline int FGAIBase::getID() { return id; }
-
inline FGAIBase::object_type FGAIBase::getType() { return _otype; }
-#endif // _FG_AIBASE_HXX
+
+
+#endif // _FG_AIBASE_HXX