-// FGAIBase - abstract base class for AI objects
+// FGAIBase.hxx - abstract base class for AI objects
// Written by David Culp, started Nov 2003, based on
// David Luff's FGAIEntity class.
// - davidculp2@comcast.net
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
-// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#ifndef _FG_AIBASE_HXX
#define _FG_AIBASE_HXX
#include <string>
+#include <list>
#include <simgear/constants.h>
+#include <simgear/math/SGMath.hxx>
#include <simgear/math/point3d.hxx>
#include <simgear/scene/model/placement.hxx>
+#include <simgear/misc/sg_path.hxx>
+#include <simgear/structure/ssgSharedPtr.hxx>
+#include <simgear/structure/SGReferenced.hxx>
#include <Main/fg_props.hxx>
SG_USING_STD(string);
+SG_USING_STD(list);
class FGAIManager;
+class FGAIFlightPlan;
-class FGAIBase {
+class FGAIBase : public SGReferenced {
public:
+ enum object_type { otNull = 0, otAircraft, otShip, otCarrier, otBallistic,
+ otRocket, otStorm, otThermal, otStatic, otMultiplayer,
+ MAX_OBJECTS }; // Needs to be last!!!
- FGAIBase();
+ FGAIBase(object_type ot);
virtual ~FGAIBase();
- virtual void update(double dt);
- inline Point3D GetPos() { return(pos); }
+ inline const Point3D& GetPos() const { return(pos); }
+
+ virtual void readFromScenario(SGPropertyNode* scFileNode);
virtual bool init();
+ virtual void update(double dt);
virtual void bind();
virtual void unbind();
+ void setManager(FGAIManager* mgr, SGPropertyNode* p);
void setPath( const char* model );
void setSpeed( double speed_KTAS );
void setAltitude( double altitude_ft );
void setLatitude( double latitude );
void setLongitude( double longitude );
void setBank( double bank );
+ void setPitch( double newpitch );
+ void setRadius ( double radius );
+ void setXoffset( double x_offset );
+ void setYoffset( double y_offset );
+ void setZoffset( double z_offset );
+
+ int getID() const;
- void setID( int ID );
- int getID();
void setDie( bool die );
bool getDie();
+ SGVec3d getCartPosAt(const SGVec3d& off) const;
+
protected:
- SGPropertyNode *props;
+ SGPropertyNode_ptr props;
FGAIManager* manager;
// these describe the model's actual state
double pitch; // degrees, nose-down is negative
double speed; // knots true airspeed
double altitude; // meters above sea level
- double vs; // vertical speed, feet per minute
+ double vs; // vertical speed, feet per minute
+ double turn_radius_ft; // turn radius ft at 15 kts rudder angle 15 degrees
+
+ double ft_per_deg_lon;
+ double ft_per_deg_lat;
// these describe the model's desired state
double tgt_heading; // target heading, degrees true
double tgt_vs;
// these describe radar information for the user
+ bool in_range; // true if in range of the radar, otherwise false
double bearing; // true bearing from user to this model
double elevation; // elevation in degrees from user to this model
double range; // range from user to this model, nm
string model_path; //Path to the 3D model
+ ssgSharedPtr<ssgBranch> model; //The 3D model object
SGModelPlacement aip;
bool delete_me;
- int id;
bool invisible;
+ bool no_roll;
+ double life;
+ FGAIFlightPlan *fp;
void Transform();
+ void CalculateMach();
+ double UpdateRadar(FGAIManager* manager);
- static FGAIBase *_self;
- const char *_type_str;
+ static int _newAIModelID();
-public:
+private:
+ const int _refID;
+ object_type _otype;
- static double _getVS_fps();
- static void _setVS_fps( double _vs );
-
- static double _getAltitude();
- static void _setAltitude( double _alt );
-
- static void _setLongitude( double longitude );
- static void _setLatitude ( double latitude );
-
- static double _getLongitude();
- static double _getLatitude ();
+public:
- static double _getBearing();
- static double _getElevation();
- static double _getRange();
- static double _getRdot();
- static double _getH_offset();
- static double _getV_offset();
- static double _getX_shift();
- static double _getY_shift();
- static double _getRotation();
+ object_type getType();
+ virtual const char* getTypeString(void) const { return "null"; }
+ bool isa( object_type otype );
+
+ double _getVS_fps() const;
+ void _setVS_fps( double _vs );
+
+ double _getAltitude() const;
+ void _setAltitude( double _alt );
+
+ void _setLongitude( double longitude );
+ void _setLatitude ( double latitude );
+
+ double _getLongitude() const;
+ double _getLatitude () const;
+
+ double _getBearing() const;
+ double _getElevation() const;
+ double _getRdot() const;
+ double _getH_offset() const;
+ double _getV_offset() const;
+ double _getX_shift() const;
+ double _getY_shift() const;
+ double _getRotation() const;
+
+ double rho;
+ double T; // temperature, degs farenheit
+ double p; // pressure lbs/sq ft
+ double a; // speed of sound at altitude (ft/s)
+ double Mach; // Mach number
+
+ static const double e;
+ static const double lbs_to_slugs;
+
+ inline double _getRange() { return range; };
+ ssgBranch * load3DModel(const string& fg_root,
+ const string &path,
+ SGPropertyNode *prop_root,
+ double sim_time_sec);
static bool _isNight();
};
+inline void FGAIBase::setManager(FGAIManager* mgr, SGPropertyNode* p) {
+ manager = mgr;
+ props = p;
+}
-inline void FGAIBase::setPath( const char* model ) {
+inline void FGAIBase::setPath(const char* model ) {
model_path.append(model);
}
speed = tgt_speed = speed_KTAS;
}
+inline void FGAIBase::setRadius( double radius ) {
+ turn_radius_ft = radius;
+}
+
inline void FGAIBase::setHeading( double heading ) {
hdg = tgt_heading = heading;
}
inline void FGAIBase::setBank( double bank ) {
roll = tgt_roll = bank;
+ no_roll = false;
+}
+
+inline void FGAIBase::setPitch( double newpitch ) {
+ pitch = tgt_pitch = newpitch;
}
inline void FGAIBase::setLongitude( double longitude ) {
inline void FGAIBase::setDie( bool die ) { delete_me = die; }
inline bool FGAIBase::getDie() { return delete_me; }
-inline void FGAIBase::_setLongitude( double longitude ) {
- _self->pos.setlon(longitude);
-}
-inline void FGAIBase::_setLatitude ( double latitude ) {
- _self->pos.setlat(latitude);
-}
-
-inline double FGAIBase::_getLongitude() { return _self->pos.lon(); }
-inline double FGAIBase::_getLatitude () { return _self->pos.lat(); }
+inline FGAIBase::object_type FGAIBase::getType() { return _otype; }
-inline double FGAIBase::_getBearing() { return _self->bearing; }
-inline double FGAIBase::_getElevation() { return _self->elevation; }
-inline double FGAIBase::_getRange() { return _self->range; }
-inline double FGAIBase::_getRdot() { return _self->rdot; }
-inline double FGAIBase::_getH_offset() { return _self->horiz_offset; }
-inline double FGAIBase::_getV_offset() { return _self->vert_offset; }
-inline double FGAIBase::_getX_shift() { return _self->x_shift; }
-inline double FGAIBase::_getY_shift() { return _self->y_shift; }
-inline double FGAIBase::_getRotation() { return _self->rotation; }
-
-inline double FGAIBase::_getVS_fps() { return _self->vs*60.0; }
-inline void FGAIBase::_setVS_fps( double _vs ) { _self->vs = _vs/60.0; }
-
-inline double FGAIBase::_getAltitude() {
- return _self->altitude;
-}
-inline void FGAIBase::_setAltitude( double _alt ) {
- _self->setAltitude( _alt );
-}
-
-inline bool FGAIBase::_isNight() {
- return (fgGetFloat("/sim/time/sun-angle-rad") > 1.57);
-}
-inline void FGAIBase::setID( int ID ) { id = ID; }
-inline int FGAIBase::getID() { return id; }
-#endif // _FG_AIBASE_HXX
+#endif // _FG_AIBASE_HXX