//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
-// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#ifndef _FG_AIBASE_HXX
#define _FG_AIBASE_HXX
#include <list>
#include <simgear/constants.h>
+#include <simgear/math/SGMath.hxx>
#include <simgear/math/point3d.hxx>
#include <simgear/scene/model/placement.hxx>
#include <simgear/misc/sg_path.hxx>
+#include <simgear/structure/ssgSharedPtr.hxx>
+#include <simgear/structure/SGReferenced.hxx>
#include <Main/fg_props.hxx>
class FGAIManager;
class FGAIFlightPlan;
-
-typedef struct {
- string callsign;
-
- // can be aircraft, ship, storm, thermal or ballistic
- string m_type;
- string m_class;
- string path;
- string flightplan;
-
- FGAIFlightPlan *fp;
-
- double repeat; // in seconds
- double latitude; // used if no flightplan defined
- double longitude; // used if no flightplan defined
- double altitude; // used if no flightplan defined
- double speed; // used if no flightplan defined
- double heading; // used if no flightplan defined
- double roll; // used if no flightplan defined
- double azimuth; // used by ballistic objects
- double elevation; // used by ballistic objects
- double rudder; // used by ship objects
- double strength; // used by thermal objects
- double diameter; // used by thermal objects
- double height_msl; // used by thermal objects
- double eda; // used by ballistic objects
- double life; // life span in seconds
- double buoyancy; // acceleration in ft per sec2
- double wind_from_east; // in feet per second
- double wind_from_north; // in feet per second
- double cd; // coefficient of drag
- bool wind; // if true, model reacts to parent wind
- double mass; // in slugs
- bool aero_stabilised; // if true, ballistic object aligns with trajectory
- list<string> solid_objects; // List of solid object names
- list<string> wire_objects; // List of wire object names
- list<string> catapult_objects; // List of catapult object names
- list<Point3D> ppositions; // List of positions on a carrier where an aircraft can start.
- Point3D flols_offset; // used by carrier objects, in meters
- double radius; // used by ship objects, in feet
- string name; // used by carrier objects
- string pennant_number; // used by carrier objects
- string acType; // used by aircraft objects
- string company; // used by aircraft objects
-} FGAIModelEntity;
-
-
-class FGAIBase {
+class FGAIBase : public SGReferenced {
public:
+ enum object_type { otNull = 0, otAircraft, otShip, otCarrier, otBallistic,
+ otRocket, otStorm, otThermal, otStatic, otMultiplayer,
+ MAX_OBJECTS }; // Needs to be last!!!
- FGAIBase();
+ FGAIBase(object_type ot);
virtual ~FGAIBase();
- virtual void update(double dt);
- inline Point3D GetPos() { return(pos); }
+ inline const Point3D& GetPos() const { return(pos); }
- enum object_type { otNull = 0, otAircraft, otShip, otCarrier, otBallistic,
- otRocket, otStorm, otThermal,
- MAX_OBJECTS }; // Needs to be last!!!
+ virtual void readFromScenario(SGPropertyNode* scFileNode);
virtual bool init();
+ virtual void update(double dt);
virtual void bind();
virtual void unbind();
+ void setManager(FGAIManager* mgr, SGPropertyNode* p);
void setPath( const char* model );
void setSpeed( double speed_KTAS );
void setAltitude( double altitude_ft );
void setLatitude( double latitude );
void setLongitude( double longitude );
void setBank( double bank );
+ void setPitch( double newpitch );
void setRadius ( double radius );
void setXoffset( double x_offset );
void setYoffset( double y_offset );
void setZoffset( double z_offset );
+ int getID() const;
- void* getID();
void setDie( bool die );
bool getDie();
+ SGVec3d getCartPosAt(const SGVec3d& off) const;
+
protected:
- SGPropertyNode *props;
+ SGPropertyNode_ptr props;
FGAIManager* manager;
// these describe the model's actual state
string model_path; //Path to the 3D model
- ssgBranch * model; //The 3D model object
+ ssgSharedPtr<ssgBranch> model; //The 3D model object
SGModelPlacement aip;
bool delete_me;
bool invisible;
FGAIFlightPlan *fp;
void Transform();
-
+ void CalculateMach();
double UpdateRadar(FGAIManager* manager);
- string _type_str;
+ static int _newAIModelID();
+
+private:
+ const int _refID;
object_type _otype;
- int index;
public:
object_type getType();
+ virtual const char* getTypeString(void) const { return "null"; }
bool isa( object_type otype );
double _getVS_fps() const;
static const double e;
static const double lbs_to_slugs;
- int _getID() const;
-
inline double _getRange() { return range; };
ssgBranch * load3DModel(const string& fg_root,
const string &path,
static bool _isNight();
};
+inline void FGAIBase::setManager(FGAIManager* mgr, SGPropertyNode* p) {
+ manager = mgr;
+ props = p;
+}
-inline void FGAIBase::setPath( const char* model ) {
+inline void FGAIBase::setPath(const char* model ) {
model_path.append(model);
}
no_roll = false;
}
+inline void FGAIBase::setPitch( double newpitch ) {
+ pitch = tgt_pitch = newpitch;
+}
+
inline void FGAIBase::setLongitude( double longitude ) {
pos.setlon( longitude );
}
inline FGAIBase::object_type FGAIBase::getType() { return _otype; }
-inline void* FGAIBase::getID() { return this; }
-
#endif // _FG_AIBASE_HXX