SG_USING_STD(string);
+class FGAIManager;
+
class FGAIBase {
public:
virtual void update(double dt);
inline Point3D GetPos() { return(pos); }
+ enum object_type { otNull, otAircraft, otShip, otBallistic,
+ otRocket, otStorm, otThermal };
+
virtual bool init();
virtual void bind();
virtual void unbind();
void setLongitude( double longitude );
void setBank( double bank );
+ void setID( int ID );
+ int getID();
void setDie( bool die );
bool getDie();
protected:
SGPropertyNode *props;
+ FGAIManager* manager;
+ // these describe the model's actual state
Point3D pos; // WGS84 lat & lon in degrees, elev above sea-level in meters
double hdg; // True heading in degrees
double roll; // degrees, left is negative
double pitch; // degrees, nose-down is negative
double speed; // knots true airspeed
double altitude; // meters above sea level
- double vs; // vertical speed, feet per minute
+ double vs; // vertical speed, feet per minute
+ // these describe the model's desired state
double tgt_heading; // target heading, degrees true
double tgt_altitude; // target altitude, *feet* above sea level
double tgt_speed; // target speed, KTAS
double tgt_yaw;
double tgt_vs;
+ // these describe radar information for the user
+ double bearing; // true bearing from user to this model
+ double elevation; // elevation in degrees from user to this model
+ double range; // range from user to this model, nm
+ double rdot; // range rate, in knots
+ double horiz_offset; // look left/right from user to me, deg
+ double vert_offset; // look up/down from user to me, deg
+ double x_shift; // value used by radar display instrument
+ double y_shift; // value used by radar display instrument
+ double rotation; // value used by radar display instrument
+
string model_path; //Path to the 3D model
SGModelPlacement aip;
bool delete_me;
+ int id;
+ bool invisible;
void Transform();
static FGAIBase *_self;
const char *_type_str;
+ object_type _otype;
public:
static double _getLongitude();
static double _getLatitude ();
+ static double _getBearing();
+ static double _getElevation();
+ static double _getRange();
+ static double _getRdot();
+ static double _getH_offset();
+ static double _getV_offset();
+ static double _getX_shift();
+ static double _getY_shift();
+ static double _getRotation();
+
static bool _isNight();
+ bool isa( object_type otype );
};
inline double FGAIBase::_getLongitude() { return _self->pos.lon(); }
inline double FGAIBase::_getLatitude () { return _self->pos.lat(); }
+inline double FGAIBase::_getBearing() { return _self->bearing; }
+inline double FGAIBase::_getElevation() { return _self->elevation; }
+inline double FGAIBase::_getRange() { return _self->range; }
+inline double FGAIBase::_getRdot() { return _self->rdot; }
+inline double FGAIBase::_getH_offset() { return _self->horiz_offset; }
+inline double FGAIBase::_getV_offset() { return _self->vert_offset; }
+inline double FGAIBase::_getX_shift() { return _self->x_shift; }
+inline double FGAIBase::_getY_shift() { return _self->y_shift; }
+inline double FGAIBase::_getRotation() { return _self->rotation; }
+
inline double FGAIBase::_getVS_fps() { return _self->vs*60.0; }
inline void FGAIBase::_setVS_fps( double _vs ) { _self->vs = _vs/60.0; }
return (fgGetFloat("/sim/time/sun-angle-rad") > 1.57);
}
+inline void FGAIBase::setID( int ID ) { id = ID; }
+inline int FGAIBase::getID() { return id; }
+
#endif // _FG_AIBASE_HXX