// FGAIBase.hxx - abstract base class for AI objects
// Written by David Culp, started Nov 2003, based on
// David Luff's FGAIEntity class.
-// - davidculp2@comcast.net
+// - davidculp2@comcast.net
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
#include <simgear/constants.h>
#include <simgear/math/SGMath.hxx>
-#include <simgear/math/point3d.hxx>
#include <simgear/scene/model/placement.hxx>
#include <simgear/misc/sg_path.hxx>
#include <simgear/structure/SGSharedPtr.hxx>
#include <Main/fg_props.hxx>
-SG_USING_STD(string);
-SG_USING_STD(list);
+using std::string;
+using std::list;
+class SGMaterial;
class FGAIManager;
class FGAIFlightPlan;
public:
enum object_type { otNull = 0, otAircraft, otShip, otCarrier, otBallistic,
- otRocket, otStorm, otThermal, otStatic, otWingman,
- otMultiplayer,
- MAX_OBJECTS }; // Needs to be last!!!
+ otRocket, otStorm, otThermal, otStatic, otWingman, otGroundVehicle,
+ otEscort, otMultiplayer,
+ MAX_OBJECTS }; // Needs to be last!!!
FGAIBase(object_type ot);
virtual ~FGAIBase();
virtual void readFromScenario(SGPropertyNode* scFileNode);
virtual bool init(bool search_in_AI_path=false);
+ virtual void initModel(osg::Node *node);
virtual void update(double dt);
virtual void bind();
virtual void unbind();
SGVec3d getCartPosAt(const SGVec3d& off) const;
SGVec3d getCartPos() const;
+ bool getGroundElevationM(const SGGeod& pos, double& elev,
+ const SGMaterial** material) const;
+
double _getCartPosX() const;
double _getCartPosY() const;
double _getCartPosZ() const;
bool _impact_reported;
bool _collision_reported;
+ bool _expiry_reported;
double _impact_lat;
double _impact_lon;
private:
int _refID;
object_type _otype;
+ bool _initialized;
public:
object_type getType();
bool _getImpact();
bool _getImpactData();
bool _getCollisionData();
+ bool _getExpiryData();
SGPropertyNode* _getProps() const;
inline double _getRange() { return range; };
inline double _getBearing() { return bearing; };
- osg::Node* load3DModel(const string& fg_root,
- const string &path,
- SGPropertyNode *prop_root,
- double sim_time_sec);
+ virtual osg::Node* load3DModel(const string &path,
+ SGPropertyNode *prop_root);
static bool _isNight();
};