double azimuth; // used by ballistic objects
double elevation; // used by ballistic objects
double rudder; // used by ship objects
- double strength; // used by thermal and storm objects
+ double strength; // used by thermal
+ double turb_strength; // used by storm objects
double diameter; // used by thermal and storm objects
double height_msl; // used by thermal and storm objects
double eda; // used by ballistic objects
FGAIBase();
virtual ~FGAIBase();
virtual void update(double dt);
- inline Point3D GetPos() { return(pos); }
+ inline const Point3D& GetPos() const { return(pos); }
enum object_type { otNull = 0, otAircraft, otShip, otCarrier, otBallistic,
otRocket, otStorm, otThermal, otStatic,