double azimuth; // used by ballistic objects
double elevation; // used by ballistic objects
double rudder; // used by ship objects
- double strength; // used by thermal and storm objects
+ double strength; // used by thermal
+ double turb_strength; // used by storm objects
double diameter; // used by thermal and storm objects
double height_msl; // used by thermal and storm objects
double eda; // used by ballistic objects