FGAIBase();
virtual ~FGAIBase();
virtual void update(double dt);
- inline Point3D GetPos() { return(pos); }
+ inline const Point3D& GetPos() const { return(pos); }
enum object_type { otNull = 0, otAircraft, otShip, otCarrier, otBallistic,
otRocket, otStorm, otThermal, otStatic,