class FGAIFlightPlan;
+struct ParkPosition {
+ ParkPosition(const ParkPosition& pp)
+ : name(pp.name), offset(pp.offset), heading_deg(pp.heading_deg)
+ {}
+ ParkPosition(const string& n, const Point3D& off = Point3D(), double heading = 0)
+ : name(n), offset(off), heading_deg(heading)
+ {}
+ string name;
+ Point3D offset;
+ double heading_deg;
+};
+
typedef struct {
string callsign;
- // can be aircraft, ship, storm, thermal or ballistic
+ // can be aircraft, ship, storm, thermal, static or ballistic
string m_type;
string m_class;
string path;
list<string> solid_objects; // List of solid object names
list<string> wire_objects; // List of wire object names
list<string> catapult_objects; // List of catapult object names
- list<Point3D> ppositions; // List of positions on a carrier where an aircraft can start.
+ list<ParkPosition> ppositions; // List of positions on a carrier where an aircraft can start.
Point3D flols_offset; // used by carrier objects, in meters
double radius; // used by ship objects, in feet
string name; // used by carrier objects
string pennant_number; // used by carrier objects
string acType; // used by aircraft objects
string company; // used by aircraft objects
+ string TACAN_channel_ID; // used by carrier objects
+ double max_lat; // used by carrier objects
+ double min_lat; // used by carrier objects
+ double max_long; // used by carrier objects
+ double min_long; // used by carrier objects
+
} FGAIModelEntity;
FGAIBase();
virtual ~FGAIBase();
virtual void update(double dt);
- inline Point3D GetPos() { return(pos); }
+ inline const Point3D& GetPos() const { return(pos); }
enum object_type { otNull = 0, otAircraft, otShip, otCarrier, otBallistic,
- otRocket, otStorm, otThermal,
+ otRocket, otStorm, otThermal, otStatic,
MAX_OBJECTS }; // Needs to be last!!!
virtual bool init();
void setYoffset( double y_offset );
void setZoffset( double z_offset );
+ int getID() const;
- void* getID();
void setDie( bool die );
bool getDie();
+ Point3D getCartPosAt(const Point3D& off) const;
+ Point3D getGeocPosAt(const Point3D& off) const;
+
protected:
- SGPropertyNode *props;
+ SGPropertyNode_ptr props;
FGAIManager* manager;
// these describe the model's actual state
FGAIFlightPlan *fp;
void Transform();
-
+ void CalculateMach();
double UpdateRadar(FGAIManager* manager);
string _type_str;
object_type _otype;
int index;
+ static int _newAIModelID();
+
+private:
+ const int _refID;
+
public:
object_type getType();
static const double e;
static const double lbs_to_slugs;
- int _getID() const;
-
inline double _getRange() { return range; };
ssgBranch * load3DModel(const string& fg_root,
const string &path,
inline FGAIBase::object_type FGAIBase::getType() { return _otype; }
-inline void* FGAIBase::getID() { return this; }
-
#endif // _FG_AIBASE_HXX