class FGAIManager;
class FGAIFlightPlan;
+
struct ParkPosition {
ParkPosition(const ParkPosition& pp)
: name(pp.name), offset(pp.offset), heading_deg(pp.heading_deg)
string pennant_number; // used by carrier objects
string acType; // used by aircraft objects
string company; // used by aircraft objects
+ string TACAN_channel_ID; // used by carrier objects
+ double max_lat; // used by carrier objects
+ double min_lat; // used by carrier objects
+ double max_long; // used by carrier objects
+ double min_long; // used by carrier objects
+
} FGAIModelEntity;
FGAIBase();
virtual ~FGAIBase();
virtual void update(double dt);
- inline Point3D GetPos() { return(pos); }
+ inline const Point3D& GetPos() const { return(pos); }
enum object_type { otNull = 0, otAircraft, otShip, otCarrier, otBallistic,
otRocket, otStorm, otThermal, otStatic,
void setYoffset( double y_offset );
void setZoffset( double z_offset );
+ int getID() const;
- void* getID();
void setDie( bool die );
bool getDie();
object_type _otype;
int index;
+ static int _newAIModelID();
+
+private:
+ const int _refID;
+
public:
object_type getType();
static const double e;
static const double lbs_to_slugs;
- int _getID() const;
-
inline double _getRange() { return range; };
ssgBranch * load3DModel(const string& fg_root,
const string &path,
inline FGAIBase::object_type FGAIBase::getType() { return _otype; }
-inline void* FGAIBase::getID() { return this; }
-
#endif // _FG_AIBASE_HXX