otEscort, otMultiplayer,
MAX_OBJECTS }; // Needs to be last!!!
- FGAIBase(object_type ot);
+ FGAIBase(object_type ot, bool enableHot);
virtual ~FGAIBase();
virtual void readFromScenario(SGPropertyNode* scFileNode);
bool invisible;
bool no_roll;
bool serviceable;
+ bool _installed;
int _subID;
double life;