#include <simgear/constants.h>
#include <simgear/math/SGMath.hxx>
-#include <simgear/math/point3d.hxx>
#include <simgear/scene/model/placement.hxx>
#include <simgear/misc/sg_path.hxx>
#include <simgear/structure/SGSharedPtr.hxx>
#include <Main/fg_props.hxx>
-SG_USING_STD(string);
-SG_USING_STD(list);
+using std::string;
+using std::list;
+class SGMaterial;
class FGAIManager;
class FGAIFlightPlan;
-class FGAIBase : public SGReferenced {
+class FGAIBase : public osg::Referenced {
public:
enum object_type { otNull = 0, otAircraft, otShip, otCarrier, otBallistic,
- otRocket, otStorm, otThermal, otStatic, otMultiplayer,
+ otRocket, otStorm, otThermal, otStatic, otWingman, otGroundVehicle,
+ otMultiplayer,
MAX_OBJECTS }; // Needs to be last!!!
FGAIBase(object_type ot);
virtual void readFromScenario(SGPropertyNode* scFileNode);
virtual bool init(bool search_in_AI_path=false);
+ virtual void initModel(osg::Node *node);
virtual void update(double dt);
virtual void bind();
virtual void unbind();
void setXoffset( double x_offset );
void setYoffset( double y_offset );
void setZoffset( double z_offset );
+ void setPitchoffset( double x_offset );
+ void setRolloffset( double y_offset );
+ void setYawoffset( double z_offset );
void setServiceable ( bool serviceable );
void setDie( bool die );
void setCollisionData( bool i, double lat, double lon, double elev );
SGVec3d getCartPosAt(const SGVec3d& off) const;
SGVec3d getCartPos() const;
+ bool getGroundElevationM(const SGGeod& pos, double& elev,
+ const SGMaterial** material) const;
+
double _getCartPosX() const;
double _getCartPosY() const;
double _getCartPosZ() const;
+ double _x_offset;
+ double _y_offset;
+ double _z_offset;
+
+ double _pitch_offset;
+ double _roll_offset;
+ double _yaw_offset;
+
string _path;
string _callsign;
string _submodel;
string _name;
+ SGGeod userpos;
+
+
protected:
SGPropertyNode_ptr props;
private:
int _refID;
object_type _otype;
+ bool _initialized;
public:
object_type getType();
void _setLongitude( double longitude );
void _setLatitude ( double latitude );
void _setSubID( int s );
+ void _setUserPos();
double _getVS_fps() const;
double _getAltitude() const;
double _getImpactPitch() const;
double _getImpactRoll() const;
double _getImpactSpeed() const;
-
+ double _getXOffset() const;
+ double _getYOffset() const;
+ double _getZOffset() const;
//unsigned int _getCount() const;
bool _getServiceable() const;
inline double _getRange() { return range; };
inline double _getBearing() { return bearing; };
- osg::Node* load3DModel(const string& fg_root,
- const string &path,
- SGPropertyNode *prop_root,
- double sim_time_sec);
-
+ virtual osg::Node* load3DModel(const string &path,
+ SGPropertyNode *prop_root);
+
static bool _isNight();
};
inline void FGAIBase::setCallSign(const string& s) {
_callsign = s;
}
+inline void FGAIBase::setXoffset(double x) {
+ _x_offset = x;
+}
+inline void FGAIBase::setYoffset(double y) {
+ _y_offset = y;
+}
+
+inline void FGAIBase::setZoffset(double z) {
+ _z_offset = z;
+}
+
+inline void FGAIBase::setPitchoffset(double p) {
+ _pitch_offset = p;
+}
+
+inline void FGAIBase::setRolloffset(double r) {
+ _roll_offset = r;
+}
+
+inline void FGAIBase::setYawoffset(double y) {
+ _yaw_offset = y;
+}
inline void FGAIBase::setDie( bool die ) { delete_me = die; }