-// FGAIBase - abstract base class for AI objects
+// FGAIBase.hxx - abstract base class for AI objects
// Written by David Culp, started Nov 2003, based on
// David Luff's FGAIEntity class.
// - davidculp2@comcast.net
SG_USING_STD(string);
class FGAIManager;
+class FGAIFlightPlan;
+
+
+typedef struct {
+ string callsign;
+
+ // can be aircraft, ship, storm, thermal or ballistic
+ const char* m_type;
+ const char* m_class;
+ const char* path;
+ const char* flightplan;
+
+ FGAIFlightPlan *fp;
+
+ double repeat; // in seconds
+ double latitude; // used if no flightplan defined
+ double longitude; // used if no flightplan defined
+ double altitude; // used if no flightplan defined
+ double speed; // used if no flightplan defined
+ double heading; // used if no flightplan defined
+ double roll; // used if no flightplan defined
+ double azimuth; // used by ballistic objects
+ double elevation; // used by ballistic objects
+ double rudder; // used by ship objects
+ double strength; // used by thermal objects
+ double diameter; // used by thermal objects
+ double eda; // used by ballistic objects
+ double life; // life span in seconds
+ double buoyancy; // acceleration in ft per sec2
+ double wind_from_east; // in feet per second
+ double wind_from_north; // in feet per second
+ double cd; // coefficient of drag
+ bool wind; // if true, model reacts to parent wind
+ double weight; // in lbs
+} FGAIModelEntity;
+
class FGAIBase {
virtual void update(double dt);
inline Point3D GetPos() { return(pos); }
- enum object_type { otNull, otAircraft, otShip, otBallistic,
- otRocket, otStorm, otThermal };
+ enum object_type { otNull = 0, otAircraft, otShip, otBallistic,
+ otRocket, otStorm, otThermal,
+ MAX_OBJECTS }; // Needs to be last!!!
virtual bool init();
virtual void bind();
void setLongitude( double longitude );
void setBank( double bank );
- void setID( int ID );
- int getID();
+ void* getID();
void setDie( bool die );
bool getDie();
double altitude; // meters above sea level
double vs; // vertical speed, feet per minute
+ double ft_per_deg_lon;
+ double ft_per_deg_lat;
+
// these describe the model's desired state
double tgt_heading; // target heading, degrees true
double tgt_altitude; // target altitude, *feet* above sea level
double tgt_vs;
// these describe radar information for the user
+ bool in_range; // true if in range of the radar, otherwise false
double bearing; // true bearing from user to this model
double elevation; // elevation in degrees from user to this model
double range; // range from user to this model, nm
ssgBranch * model; //The 3D model object
SGModelPlacement aip;
bool delete_me;
- int id;
bool invisible;
bool no_roll;
+ double life;
+ FGAIFlightPlan *fp;
void Transform();
+ double UpdateRadar(FGAIManager* manager);
+
string _type_str;
object_type _otype;
int index;
object_type getType();
bool isa( object_type otype );
- static double _getVS_fps(void *p);
- static void _setVS_fps( double _vs, void *p );
+ double _getVS_fps() const;
+ void _setVS_fps( double _vs );
+
+ double _getAltitude() const;
+ void _setAltitude( double _alt );
+
+ void _setLongitude( double longitude );
+ void _setLatitude ( double latitude );
- static double _getAltitude(void *p);
- static void _setAltitude( double _alt, void *p );
+ double _getLongitude() const;
+ double _getLatitude () const;
- static void _setLongitude( double longitude, void *p );
- static void _setLatitude ( double latitude, void *p );
+ double _getBearing() const;
+ double _getElevation() const;
+ double _getRdot() const;
+ double _getH_offset() const;
+ double _getV_offset() const;
+ double _getX_shift() const;
+ double _getY_shift() const;
+ double _getRotation() const;
- static double _getLongitude(void *p);
- static double _getLatitude (void *p);
+ static const double rho;
+ static const double lbs_to_slugs;
+
+ int _getID() const;
- static double _getBearing(void *p);
- static double _getElevation(void *p);
inline double _getRange() { return range; };
- static double _getRdot(void *p);
- static double _getH_offset(void *p);
- static double _getV_offset(void *p);
- static double _getX_shift(void *p);
- static double _getY_shift(void *p);
- static double _getRotation(void *p);
static bool _isNight();
-
-private:
- FGAIBase *self;
};
inline void FGAIBase::setBank( double bank ) {
roll = tgt_roll = bank;
+ no_roll = false;
}
inline void FGAIBase::setLongitude( double longitude ) {
inline void FGAIBase::setDie( bool die ) { delete_me = die; }
inline bool FGAIBase::getDie() { return delete_me; }
-inline void FGAIBase::setID( int ID ) { id = ID; }
-inline int FGAIBase::getID() { return id; }
-
inline FGAIBase::object_type FGAIBase::getType() { return _otype; }
-#endif // _FG_AIBASE_HXX
+inline void* FGAIBase::getID() { return this; }
+
+#endif // _FG_AIBASE_HXX