#ifndef _FG_AIBASE_HXX
#define _FG_AIBASE_HXX
+#include <string>
+
+#include <simgear/constants.h>
#include <simgear/math/point3d.hxx>
#include <simgear/scene/model/placement.hxx>
-#include <string>
+
+#include <Main/fg_props.hxx>
SG_USING_STD(string);
public:
+ FGAIBase();
virtual ~FGAIBase();
virtual void update(double dt);
inline Point3D GetPos() { return(pos); }
+
virtual bool init();
+ virtual void bind();
+ virtual void unbind();
void setPath( const char* model );
void setSpeed( double speed_KTAS );
void setAltitude( double altitude_ft );
- void setLongitude( double longitude );
- void setLatitude( double latitude );
void setHeading( double heading );
+ void setLatitude( double latitude );
+ void setLongitude( double longitude );
+
void setDie( bool die );
- inline bool getDie() { return delete_me; }
+ bool getDie();
protected:
+ SGPropertyNode *props;
+
Point3D pos; // WGS84 lat & lon in degrees, elev above sea-level in meters
double hdg; // True heading in degrees
double roll; // degrees, left is negative
bool delete_me;
void Transform();
+
+ static FGAIBase *_self;
+ const char *_type_str;
+
+public:
+
+ static double _getVS_fps();
+ static void _setVS_fps( double _vs );
+
+ static double _getAltitude();
+ static void _setAltitude( double _alt );
+
+ static void _setLongitude( double longitude );
+ static void _setLatitude ( double latitude );
+
+ static double _getLongitude();
+ static double _getLatitude ();
+
+ static bool _isNight();
};
+
+inline void FGAIBase::setPath( const char* model ) {
+ model_path.append(model);
+}
+
+inline void FGAIBase::setSpeed( double speed_KTAS ) {
+ speed = tgt_speed = speed_KTAS;
+}
+
+inline void FGAIBase::setHeading( double heading ) {
+ hdg = tgt_heading = heading;
+}
+
+inline void FGAIBase::setAltitude( double altitude_ft ) {
+ altitude = tgt_altitude = altitude_ft;
+ pos.setelev(altitude * SG_FEET_TO_METER);
+}
+
+inline void FGAIBase::setLongitude( double longitude ) {
+ pos.setlon( longitude );
+}
+inline void FGAIBase::setLatitude ( double latitude ) {
+ pos.setlat( latitude );
+}
+
+inline void FGAIBase::setDie( bool die ) { delete_me = die; }
+inline bool FGAIBase::getDie() { return delete_me; }
+
+inline void FGAIBase::_setLongitude( double longitude ) {
+ _self->pos.setlon(longitude);
+}
+inline void FGAIBase::_setLatitude ( double latitude ) {
+ _self->pos.setlat(latitude);
+}
+
+inline double FGAIBase::_getLongitude() { return _self->pos.lon(); }
+inline double FGAIBase::_getLatitude () { return _self->pos.lat(); }
+
+inline double FGAIBase::_getVS_fps() { return _self->vs*60.0; }
+inline void FGAIBase::_setVS_fps( double _vs ) { _self->vs = _vs/60.0; }
+
+inline double FGAIBase::_getAltitude() {
+ return _self->altitude * SG_METER_TO_FEET;
+}
+inline void FGAIBase::_setAltitude( double _alt ) {
+ _self->setAltitude( _alt );
+}
+
+inline bool FGAIBase::_isNight() {
+ return (fgGetFloat("/sim/time/sun-angle-rad") > 1.57);
+}
+
#endif // _FG_AIBASE_HXX