#define _FG_AIBASE_HXX
#include <string>
-#include <list>
#include <simgear/constants.h>
#include <simgear/math/SGMath.hxx>
#include <simgear/scene/model/placement.hxx>
+#include <simgear/scene/model/modellib.hxx>
#include <simgear/misc/sg_path.hxx>
#include <simgear/structure/SGSharedPtr.hxx>
#include <simgear/structure/SGReferenced.hxx>
#include <simgear/math/sg_geodesy.hxx>
-
#include <Main/fg_props.hxx>
using std::string;
-using std::list;
class SGMaterial;
class FGAIManager;
class FGAIFlightPlan;
class FGFX;
+class FGNasalModelData;
+class FGAIModelData; // defined below
+
class FGAIBase : public SGReferenced {
object_type _otype;
bool _initialized;
osg::ref_ptr<osg::LOD> _model; //The 3D model LOD object
+
+ osg::ref_ptr<FGAIModelData> _modeldata;
+
SGSharedPtr<FGFX> _fx;
public:
_max_speed = m;
}
+
+class FGAIModelData : public simgear::SGModelData {
+public:
+ FGAIModelData(SGPropertyNode *root = 0);
+ ~FGAIModelData();
+
+ /** osg callback, thread-safe */
+ void modelLoaded(const string& path, SGPropertyNode *prop, osg::Node *n);
+
+ /** init hook to be called after model is loaded.
+ * Not thread-safe. Call from main thread only. */
+ void init(void);
+
+ bool needInitilization(void) { return _ready && !_initialized;}
+ bool isInitialized(void) { return _initialized;}
+ inline std::string& get_sound_path() { return _fxpath;}
+
+private:
+ FGNasalModelData *_nasal;
+ SGPropertyNode_ptr _prop;
+ std::string _path, _fxpath;
+ bool _ready;
+ bool _initialized;
+};
+
#endif // _FG_AIBASE_HXX