#include <simgear/constants.h>
#include <simgear/math/SGMath.hxx>
#include <simgear/scene/model/placement.hxx>
+#include <simgear/scene/model/modellib.hxx>
#include <simgear/misc/sg_path.hxx>
#include <simgear/structure/SGSharedPtr.hxx>
#include <simgear/structure/SGReferenced.hxx>
#include <simgear/math/sg_geodesy.hxx>
-
#include <Main/fg_props.hxx>
class SGMaterial;
class FGAIManager;
class FGAIFlightPlan;
+class FGFX;
+class FGNasalModelData;
+class FGAIModelData; // defined below
+
class FGAIBase : public SGReferenced {
string _path;
string _callsign;
string _submodel;
- string _name;
+ std::string _name;
string _parent;
SGGeod userpos;
bool _initialized;
osg::ref_ptr<osg::LOD> _model; //The 3D model LOD object
+ osg::ref_ptr<FGAIModelData> _aimodel;
+
+ string _fxpath;
+ SGSharedPtr<FGFX> _fx;
+
public:
object_type getType();
_max_speed = m;
}
+
+class FGAIModelData : public simgear::SGModelData {
+public:
+ FGAIModelData(SGPropertyNode *root = 0);
+ ~FGAIModelData();
+ void modelLoaded(const string& path, SGPropertyNode *prop, osg::Node *n);
+ inline string& get_sound_path() { return _path; };
+
+private:
+ FGNasalModelData *_nasal;
+ string _path;
+};
+
#endif // _FG_AIBASE_HXX