class FGAIManager;
class FGAIFlightPlan;
-class FGAIBase : public SGReferenced {
+class FGAIBase : public osg::Referenced {
public:
enum object_type { otNull = 0, otAircraft, otShip, otCarrier, otBallistic,
- otRocket, otStorm, otThermal, otStatic, otMultiplayer,
+ otRocket, otStorm, otThermal, otStatic, otWingman,
+ otMultiplayer,
MAX_OBJECTS }; // Needs to be last!!!
FGAIBase(object_type ot);
virtual void readFromScenario(SGPropertyNode* scFileNode);
virtual bool init(bool search_in_AI_path=false);
+ virtual void initModel(osg::Node *node);
virtual void update(double dt);
virtual void bind();
virtual void unbind();
void setManager(FGAIManager* mgr, SGPropertyNode* p);
void setPath( const char* model );
void setSMPath( const string& p );
+ void setCallSign(const string& );
void setSpeed( double speed_KTAS );
void setAltitude( double altitude_ft );
void setHeading( double heading );
void setXoffset( double x_offset );
void setYoffset( double y_offset );
void setZoffset( double z_offset );
+ void setPitchoffset( double x_offset );
+ void setRolloffset( double y_offset );
+ void setYawoffset( double z_offset );
void setServiceable ( bool serviceable );
void setDie( bool die );
void setCollisionData( bool i, double lat, double lon, double elev );
double _getCartPosY() const;
double _getCartPosZ() const;
+ double _x_offset;
+ double _y_offset;
+ double _z_offset;
+
+ double _pitch_offset;
+ double _roll_offset;
+ double _yaw_offset;
+
string _path;
string _callsign;
string _submodel;
string _name;
+ SGGeod userpos;
+
+
protected:
SGPropertyNode_ptr props;
void _setLongitude( double longitude );
void _setLatitude ( double latitude );
void _setSubID( int s );
+ void _setUserPos();
double _getVS_fps() const;
double _getAltitude() const;
double _getImpactPitch() const;
double _getImpactRoll() const;
double _getImpactSpeed() const;
-
+ double _getXOffset() const;
+ double _getYOffset() const;
+ double _getZOffset() const;
//unsigned int _getCount() const;
bool _getServiceable() const;
SGPropertyNode* _getProps() const;
- const char* _getPath();
- const char* _getCallsign();
- const char* _getTriggerNode();
- const char* _getName();
- const char* _getSubmodel();
+ const char* _getPath() const;
+ const char* _getSMPath() const;
+ const char* _getCallsign() const;
+ const char* _getTriggerNode() const;
+ const char* _getName() const;
+ const char* _getSubmodel() const;
// These are used in the Mach number calculations
inline double _getRange() { return range; };
inline double _getBearing() { return bearing; };
- osg::Node* load3DModel(const string& fg_root,
- const string &path,
- SGPropertyNode *prop_root,
- double sim_time_sec);
-
+ virtual osg::Node* load3DModel(const string &path,
+ SGPropertyNode *prop_root);
+
static bool _isNight();
};
pos.setLatitudeDeg( latitude );
}
+inline void FGAIBase::setCallSign(const string& s) {
+ _callsign = s;
+}
+inline void FGAIBase::setXoffset(double x) {
+ _x_offset = x;
+}
+
+inline void FGAIBase::setYoffset(double y) {
+ _y_offset = y;
+}
+
+inline void FGAIBase::setZoffset(double z) {
+ _z_offset = z;
+}
+
+inline void FGAIBase::setPitchoffset(double p) {
+ _pitch_offset = p;
+}
+
+inline void FGAIBase::setRolloffset(double r) {
+ _roll_offset = r;
+}
+
+inline void FGAIBase::setYawoffset(double y) {
+ _yaw_offset = y;
+}
+
inline void FGAIBase::setDie( bool die ) { delete_me = die; }
inline bool FGAIBase::getDie() { return delete_me; }