inline double _getRange() { return range; };
inline double _getBearing() { return bearing; };
- virtual osg::Node* load3DModel(const string &path,
- SGPropertyNode *prop_root);
-
static bool _isNight();
+
+ string & getCallSign();
};
inline void FGAIBase::setManager(FGAIManager* mgr, SGPropertyNode* p) {
inline void FGAIBase::setCallSign(const string& s) {
_callsign = s;
}
+inline string& FGAIBase::getCallSign() {
+ return _callsign;
+}
+
inline void FGAIBase::setXoffset(double x) {
_x_offset = x;
}