otEscort, otMultiplayer,
MAX_OBJECTS }; // Needs to be last!!!
- FGAIBase(object_type ot);
+ FGAIBase(object_type ot, bool enableHot);
virtual ~FGAIBase();
virtual void readFromScenario(SGPropertyNode* scFileNode);
inline double _getRange() { return range; };
inline double _getBearing() { return bearing; };
- virtual osg::Node* load3DModel(const string &path,
- SGPropertyNode *prop_root);
-
static bool _isNight();
string & getCallSign();