SGRawValuePointer<double>(&rel_wind_speed_kts));
props->tie("environment/in-to-wind",
SGRawValuePointer<bool>(&in_to_wind));
- props->tie("controls/flols/wave-off-lights",
- SGRawValuePointer<bool>(&wave_off_lights));
+ //props->tie("controls/flols/wave-off-lights",
+ // SGRawValuePointer<bool>(&wave_off_lights));
props->tie("controls/elevators",
SGRawValuePointer<bool>(&elevators));
props->tie("surface-positions/elevators-pos-norm",
props->untie("environment/rel-wind-from-degs");
props->untie("environment/rel-wind-speed-kts");
props->untie("environment/in-to-wind");
- props->untie("controls/flols/wave-off-lights");
+ //props->untie("controls/flols/wave-off-lights");
props->untie("controls/elevators");
props->untie("surface-positions/elevators-pos-norm");
props->untie("controls/constants/elevators/trans-time-secs");
rel_wind = rel_wind_from_deg - hdg;
SG_NORMALIZE_RANGE(rel_wind, -180.0, 180.0);
+ //set in to wind property
+ InToWind();
+
//switch the wave-off lights
- if (InToWind())
- wave_off_lights = false;
- else
- wave_off_lights = true;
+ //if (InToWind())
+ // wave_off_lights = false;
+ //else
+ // wave_off_lights = true;
// cout << "rel wind: " << rel_wind << endl;