// For the flols reuse some computations done above ...
// The position of the eyepoint - at least near that ...
- SGVec3d eyePos(globals->get_current_view()->get_absolute_view_pos());
+ SGVec3d eyePos(globals->get_current_view()->get_view_pos());
// Add the position offset of the AIModel to gain the earth
// centered position
SGVec3d eyeWrtCarrier = eyePos - cartPos;