#include <string>
#include <list>
-#include <plib/ssg.h>
+
+#include <osg/Referenced>
+#include <osg/Node>
+
#include <simgear/compiler.h>
SG_USING_STD(string);
class FGAIManager;
class FGAICarrier;
-class FGAICarrierHardware : public ssgBase {
+class FGAICarrierHardware : public osg::Referenced {
public:
enum Type { Catapult, Wire, Solid };
void setSign(const string& );
void setTACANChannelID(const string &);
- void getVelocityWrtEarth(sgdVec3& v, sgdVec3& omega, sgdVec3& pivot);
+ void getVelocityWrtEarth(SGVec3d& v, SGVec3d& omega, SGVec3d& pivot);
virtual void bind();
virtual void unbind();
void UpdateWind ( double dt );
void TurnToLaunch();
void TurnToBase();
void ReturnToBox();
- float Horizon(float h);
bool OutsideBox();
- bool init();
+ bool init(bool search_in_AI_path=false);
virtual const char* getTypeString(void) const { return "carrier"; }
void update(double dt);
- void mark_nohot(ssgEntity*);
-
- bool mark_wires(ssgEntity*, const list<string>&, bool = false);
- bool mark_cat(ssgEntity*, const list<string>&, bool = false);
- bool mark_solid(ssgEntity*, const list<string>&, bool = false);
double wind_from_east; // fps
double wind_from_north; // fps
double rel_wind_speed_kts;
bool wave_off_lights;
// these are for maneuvering the carrier
- Point3D carrierpos;
- Point3D initialpos;
+ SGGeod mOpBoxPos;
double wind_speed_from_north_kts ;
double wind_speed_from_east_kts ;