class FGAICarrierHardware : public ssgBase {
public:
- enum Type { Catapult, Wire, Solid };
-
- FGAICarrier *carrier;
- int id;
- Type type;
-
- static FGAICarrierHardware* newCatapult(FGAICarrier *c) {
- FGAICarrierHardware* ch = new FGAICarrierHardware;
- ch->carrier = c;
- ch->type = Catapult;
- ch->id = unique_id++;
- return ch;
- }
- static FGAICarrierHardware* newWire(FGAICarrier *c) {
- FGAICarrierHardware* ch = new FGAICarrierHardware;
- ch->carrier = c;
- ch->type = Wire;
- ch->id = unique_id++;
- return ch;
- }
- static FGAICarrierHardware* newSolid(FGAICarrier *c) {
- FGAICarrierHardware* ch = new FGAICarrierHardware;
- ch->carrier = c;
- ch->type = Solid;
- ch->id = unique_id++;
- return ch;
- }
+ enum Type { Catapult, Wire, Solid };
+
+ FGAICarrier *carrier;
+ int id;
+ Type type;
+
+ static FGAICarrierHardware* newCatapult(FGAICarrier *c) {
+ FGAICarrierHardware* ch = new FGAICarrierHardware;
+ ch->carrier = c;
+ ch->type = Catapult;
+ ch->id = unique_id++;
+ return ch;
+ }
+ static FGAICarrierHardware* newWire(FGAICarrier *c) {
+ FGAICarrierHardware* ch = new FGAICarrierHardware;
+ ch->carrier = c;
+ ch->type = Wire;
+ ch->id = unique_id++;
+ return ch;
+ }
+ static FGAICarrierHardware* newSolid(FGAICarrier *c) {
+ FGAICarrierHardware* ch = new FGAICarrierHardware;
+ ch->carrier = c;
+ ch->type = Solid;
+ ch->id = unique_id++;
+ return ch;
+ }
private:
- static int unique_id;
+ static int unique_id;
};
+
class FGAICarrier : public FGAIShip {
-
public:
-
- FGAICarrier(FGAIManager* mgr);
- ~FGAICarrier();
-
- void setSolidObjects(const list<string>& solid_objects);
- void setWireObjects(const list<string>& wire_objects);
- void setCatapultObjects(const list<string>& catapult_objects);
- void setParkingPositions(const list<ParkPosition>& p);
- void setSign(const string& );
- void setFlolsOffset(const Point3D& off);
- void setTACANChannelID(const string &);
-
- void getVelocityWrtEarth(sgdVec3& v, sgdVec3& omega, sgdVec3& pivot);
- virtual void bind();
+
+ FGAICarrier();
+ virtual ~FGAICarrier();
+
+ virtual void readFromScenario(SGPropertyNode* scFileNode);
+
+ void setSign(const string& );
+ void setTACANChannelID(const string &);
+
+ void getVelocityWrtEarth(sgdVec3& v, sgdVec3& omega, sgdVec3& pivot);
+ virtual void bind();
virtual void unbind();
void UpdateFlols ( const sgdMat3& trans );
void UpdateWind ( double dt );
void TurnToBase();
void ReturnToBox();
float Horizon(float h);
+ bool OutsideBox();
- bool OutsideBox();
-
-
- bool init();
+ bool init();
- bool getParkPosition(const string& id, Point3D& geodPos,
- double& hdng, sgdVec3 uvw);
+ virtual const char* getTypeString(void) const { return "carrier"; }
-private:
+ bool getParkPosition(const string& id, Point3D& geodPos,
+ double& hdng, sgdVec3 uvw);
- void update(double dt);
- void mark_nohot(ssgEntity*);
-
- bool mark_wires(ssgEntity*, const list<string>&, bool = false);
- bool mark_cat(ssgEntity*, const list<string>&, bool = false);
- bool mark_solid(ssgEntity*, const list<string>&, bool = false);
- double wind_from_east; // fps
+private:
+ /// Is sufficient to be private, stores a possible position to place an
+ /// aircraft on start
+ struct ParkPosition {
+ ParkPosition(const ParkPosition& pp)
+ : name(pp.name), offset(pp.offset), heading_deg(pp.heading_deg)
+ {}
+ ParkPosition(const string& n, const Point3D& off = Point3D(), double heading = 0)
+ : name(n), offset(off), heading_deg(heading)
+ {}
+ string name;
+ Point3D offset;
+ double heading_deg;
+ };
+
+
+ void update(double dt);
+ void mark_nohot(ssgEntity*);
+
+ bool mark_wires(ssgEntity*, const list<string>&, bool = false);
+ bool mark_cat(ssgEntity*, const list<string>&, bool = false);
+ bool mark_solid(ssgEntity*, const list<string>&, bool = false);
+ double wind_from_east; // fps
double wind_from_north; // fps
double rel_wind_speed_kts;
double rel_wind_from_deg;
-
-
- list<string> solid_objects; // List of solid object names
- list<string> wire_objects; // List of wire object names
- list<string> catapult_objects; // List of catapult object names
- list<ParkPosition> ppositions; // List of positions where an aircraft can start.
- string sign; // The sign of this carrier.
-
- // Velocity wrt earth.
- sgdVec3 vel_wrt_earth;
- sgdVec3 rot_wrt_earth;
- sgdVec3 rot_pivot_wrt_earth;
-
-
- // these describe the flols
- Point3D flols_off;
-
- double dist; // the distance of the eyepoint from the flols
- double angle;
- int source; // the flols light which is visible at the moment
+
+
+ list<string> solid_objects; // List of solid object names
+ list<string> wire_objects; // List of wire object names
+ list<string> catapult_objects; // List of catapult object names
+ list<ParkPosition> ppositions; // List of positions where an aircraft can start.
+ string sign; // The sign of this carrier.
+
+ // Velocity wrt earth.
+ sgdVec3 vel_wrt_earth;
+ sgdVec3 rot_wrt_earth;
+ sgdVec3 rot_pivot_wrt_earth;
+
+
+ // these describe the flols
+ Point3D flols_off;
+
+ double dist; // the distance of the eyepoint from the flols
+ double angle;
+ int source; // the flols light which is visible at the moment
bool wave_off_lights;
-
- // these are for manoeuvring the carrier
+
+ // these are for maneuvering the carrier
Point3D carrierpos;
Point3D initialpos;
-
+
double wind_speed_from_north_kts ;
double wind_speed_from_east_kts ;
double wind_speed_kts; //true wind speed
double rel_wind;
double max_lat, min_lat, max_long, min_long;
double base_course, base_speed;
-
+
bool turn_to_launch_hdg;
bool returning; // set if the carrier is returning to an operating box
- bool InToWind(); // set if the carrier is in to wind
+ bool InToWind(); // set if the carrier is in to wind
SGPropertyNode_ptr _longitude_node;
SGPropertyNode_ptr _altitude_node;
SGPropertyNode_ptr _surface_wind_from_deg_node;
SGPropertyNode_ptr _surface_wind_speed_node;
-
+
// this is for tacan
-
+
string TACAN_channel_id;
-
+
// these are for moving the elevators
void UpdateElevator( double dt, double transition_time);
double step;